A and D to walk s to duck w to jump w in air to double jump s in air to ground pound e to strangle (lunges forward, if landed lets you do extra damage) e while ducking to throw stall (very fast projectile) e in the air to spin (extra velocity) q to parry (pretty self explainable, land it to negate damage) q while holding a or d to start running (rapidly speed up while being able to deal damage) while running hit e to stop q in the air to latch onto slenderman (quick movement) q while ducking to give into the might of the bart idle (increase damage, but krusty will not be happy...)
@sillybilly1900 for the music for when krusty is summoned, and originally making Homa Hop