characters and their stats ⬇ Level one characters start with 20 HP and gain +20 HP every time they rank up. (max of 100 for both slayers and demons). Along with health, all characters have 4 stats you can put experience into: strength, speed, endurance, and technique. Characters start with 20 stat points to start with, and each level they gain 3 exp. and each rank up they gain +10 exp. rank up milestones (+15 exp) ⬇ demon slayers - lvl 5, lvl, 10, lvl 15, lvl 20, lvl 25 demons - lvl 5, lvl 10, lvl 20, lvl 25, lvl 30 stat explanations ⬇ strength (Str): both demons and slayers need to be able to hit hard if they want to take out the other. demon slayers cannot behead demons without this, and demons that are weak can dream to k1ll a demon slayer. you'll roll this when you land a hit, and it's the damage you deal. Speed (Spd): how fast can you move, to dodge, traverse an area. this is what you'll roll against technique. technique (Tch): how well you've honed your skills as a demon or a demon slayer. this is what you'll roll against speed. Endurance (End): when your character's hp hits 0 you have to hope they make it out alive. endurance is the stat that tells you if your character can escape and keep their life. it also is a deciding factor in how they recover. how stats clash⬇ roll speed vs roll technique. if technique wins then that RPer rolls strength aka the damage they deal. when one character reaches 0 hp, the rpers rolls endurance to see if they survive. Endurance rolls - when a character's hp drops to 0, the rper who owns the character must roll 3 d20s. the total (their endurance stat + the 3 rolls) must be greater than or equal to 50 for the character to survive/stay conscious. weapons and proficiencies ⬇ your character can be flashy as well as skilled. if they have gear that you'd consider to improve their skills, then add it on. proficiencies can increase your character's strength, speed, or technique to a buff to at most +10. example: special sword: +10 Str rolls with proficiencies ⬇ If me a Kinoto level slayer rolls a 16 for strength, I would divide that by 2 and get 8. then add +6 from proficiencies that come from my weapon and corps rank for a total of 14 damage. levels and rankings ⬇ Demon slayers: lvls 1-5 (Mizunoto-Kanoto) takes 5 exp each to lvl up lvl 6-10 (Kanoe-Tsuchinoe) takes 10 exp each to lvl up lvls 11-15 (Hinoto-Kinoto) takes 10 exp each to lvl up lvls 16-20 (Hinoe) takes 15 each exp to lvl up lvls 21-25 (Hashira) character must be reviewed by mods and approved. takes 20 exp to lvl up Hashiras are max lvl at 25 100 hp max, and 110 total stats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Demons: lvls 1-5 (new demon) takes 5 exp each to lvl up lvls 6-10 (weak demon) takes 10 exp each to lvl up lvls 11-20 (normal-strong demon) takes 15 exp each to lvl up lvls 21-25(lower moon) character must be reviewed by mods and approved. takes 20 exp each to lvl up lvls 26-30 (upper moon) character must be reviewed by mods and approved. takes 25 exp each to lvl up upper moons are max lvl at 30 100 health max, 125 total stats _____________________________________________ Battle system ⬇ when one person decides to attack, you both rpers roll a d20 (one rolls speed one rolls technique) if speed is higher than the one being attacked dodges. if technique is higher, the one who is attacking lands a hit.
examples: leveling up Character Name lvl 1 strength: 5 speed: 5 technique: 5 endurance:5 ⬇⬇⬇ Character Name lvl 2 strength: 6 (+1) speed: 5 technique: 6 (+1) endurance: 6 (+1) +3 total stats were gained Ranking up Character name Lvl 4 strength: 8 speed: 8 technique: 8 endurance: 8 ⬇⬇⬇ Character name lvl 5 strength: 10 (+2) speed: 12 (+4) technique: 9 (+1) endurance: 11 (+3) +10 total stats were gained.