Welcome Villagers and thank you for volunteering for our storyline! Before we get into your jobs as volunteers, in the “Notes and Credits” below, you'll see some lists, including all the volunteers’ scratch usernames, codenames, weapons, locations, and the roles. The latter three you can find by looking in the "for volunteers!" sprite inside the project. As for your codename/color, that will be given to you individually, and please make sure to keep it private from other volunteers (though if you share a role with someone, like the minions and the masons, feel free to share that with the others in a private place!) One more thing, please comment below with what you'd like your title prefix to be. It can be something simple like Mr., Mx., or Ms., but you can go wild and pick something like Dr. or Prof. if you'd like!! Here’s the main premise of the storyline: On Monday of every week, the Werewolf will decide to attack one person, who will remain a secret until the following Saturday. From then until Friday, campers can come together and decide what to do with their group’s specific role listed here: - The seers can choose three suspects to investigate every week and out of those, one codename and one role will be revealed. - Similarly, the medics choose three suspects to save from the Werewolf for that week, and if the Werewolf has attacked one of those suspects, something about the Werewolf will be revealed. - For the robbers, they’ll give us a location to “rob,” and clues about that location will be revealed. During this time, the suspects (y'all!) can give out clues, though there are some exceptions to this: once campers have connected your scratch username to your clue(do) identity, you can directly interact with them and give them a clue (which we will provide you with), but until then, the weekly clue you give out (specified by your role) will be given to the campers via us. Feel free to comment below if you have any questions <33
The Volunteers: @surfdudewave - @Zyzeryko - - - - - - - - - - - - - - - The Suspects: Copper - Garnet - Burgundy - Olive - Navy - Crimson -Teal - Emerald - Cobalt - Marigold - Amber - Periwinkle Indigo - Ivory - Aubergine - Lilac - Charcoal Weapons: Dagger - Poison - Revolver - Spanner - Candlestick - Lead Pipe - Cue Stick - Oar - Axe - Rope - Glass of Wine - Sword - Paperweight - Crowbar - Parasol - Fire Poker - Horseshoe Locations: Lounge - Ballroom - Billiard Room - Blacksmith - Library - Apothecary - Dining Room - Kitchen - Conservatory - Study - Inn - Chapel - Forest - Bakery - Hall Role Descriptions: - Werewolf - Injures another suspect once a week - Minions - Siding with the Werewolf, they can mislead or attract attention off the Werewolf towards themselves - Seer - If their identity is discovered, the Seer can help the campers by providing clues - Masons - They can vouch for each other and confirm they're on the Villagers’ side by providing a clue - Tanner - They’ll try to get voted out, and if they do, the Evidence Board gets wiped - Hunter - If the Hunter gets voted out, they can choose someone’s role or codename to reveal - Innocent/Villagers - They’ll help you if you find out who they are by providing clues