this project isnt being worked on currently ____________ WASD to move G to attack F to parry halberd icon shows when you can attack piercer icon shows when you can parry ________ you deal between 20-60 damage with your basic attack a parry deals between 80-95 damage the enemy deals between 140-170 damage ________ PARRYING ________ everytime you attack, you gain one charge on your parry parrying at just the right time can net some great damage, but parrying too early can result in two things: missing: you miss your parry and get hit stagger: parrying too early results in a stagger, the enemy is staggered, but you dont attack, resulting in nobody taking damage
NOTES _______________________ might be broken... I havent tested it much, although it seems to work just fine open to suggestions that should be made to balance out the combat _______________________ CREDITS _______________________ song: amen - grace cst _______________________ CHANGES _______________________ fixed a bug where the enemy could attack after being defeated modified the parry sound effect added a golden end screen if you beat him without taking damage major rebalancing changes: (player hp change: 1000 -> 570) (enemy hp change: 500 -> 600) (parry window change: 0.50 sec -> 0.20 sec) (parry minimum damage increased) (enemy minimum attack damage increased) fixed a bug that let you parry an unlimited amount of times Redesigned the parry attack animation added an attack keybind another major update: added overworld gave the enemy a varying time before attacking to make parrying more difficult winning or losing puts you back in the overworld fixed the bug where you could attack infinitely added health bar added NPC you can walk up to and he will talk to you\ changed background music