Press Attack to deal damage. Certain Pokémon have different speed, health, and attack stats Speed determines the order of damage taken. If you have a higher speed stat than the opponent and you knock them out, you won't take any damage. Poke Balls have a 50% chance to capture the Pokémon you encountered and heal that Pokémon to full health; however, boss Pokémon cannot be caught using the basic ones. Master Balls are rare, but they capture anything 100% of the time, even bosses. Run Ropes dont change health and change the encounter. Friendship increases the lowest roll you can do, and is increased when you KO another Pokémon, but is reset when you capture a Pokémon Levels Double your max health, but you need to capture a Pokémon to get that health bonus! Level offset can occur rarely and may determine whether your run will succeed. When you KO a boss, it has a 1 in 5 chance to level offset, increasing your level by 2 instead of one.
Inspired by Pokémon (Obviously) All Pokémon drawn by me! More Updates in the future! REALLY HARD GAME, VERY RELIANT ON LUCK! Early game is a run stopper for real. IN NO WAY ARE YOU SUPPOSED TO TAKE THIS GAME SERIOUSLY! I suck at drawing so I decided, "Why not make a game where everything is drawn??"