Move your mouse to see how the gradient resolving works! What I mean by "gradient resolving" is using gradients to resolve a collision between a point and a planet. ---|Settings|--- Resolution: The resolution. The higher, the better. Planet Size: The main size of the planet. Planet Scale: The [inverse] scale of the noise. Planet HM (Height Multiplier): How much the noise affects the planet. Planet Layers: How complex the planet looks. 1 is smooth. Grid?: Shows the grid the marching squares algorithm uses. ---|Notes|--- If you don't see a resolve, it's because it starts either outside the planet or it's too deep (100 steps maximum). The planet is generated by and algorithm called "marching squares" (@Raichu-Model loves this topic). Use Turbowarp: https://turbowarp.org/1227596626?hqpen ---|Credits|--- All by myself!