A submersible you can move around to play around with some physics. Here are some things you can take note of: -- How upthrust (a.k.a. buoyancy force) increases when more of an object is immersed in a liquid -- Whether an object floats or sinks depends on the maximum upthrust that can be provided vs. its weight -- The increase in pressure with depth -- The increase in drag with velocity -- When forces are unbalanced, the submersible accelerates (i.e. its velocity changes) -- When forces are balanced (i.e. net force = 0), acceleration is 0 and the submersible moves at constant velocity -- Even when there is initially a net force, because of drag balancing the forces, objects do not accelerate forever and reach a terminal velocity Notes: -- There are rocky peaks in the background, which are just to help you navigate the area. -- Force is measured in meganewtons (1 MN = 10^6 N) -- Light intensity vs. depth is not realistic in this simulation because I unfortunately picked a scale of 1 px = 1 m)
Triple-click green flag [SPACE] to start [^ up arrow] to remove water form ballast and move up [v down arrow] to take in water into ballast and move down [> right arrow] to increase the thrust (to move right) [< left arrow] to decrease the trust (to move left) Made for Scratch Design Studio (SDS): Deep Sea Dive https://scratch.mit.edu/studios/50915402 Tags: #sub #physics #math #sea #dive