Please use TurboWarp: https://turbowarp.org/1227857866 (Scratch is too slow.) HOW TO PLAY The board is split into hexes (A.K.A. territories). Some hexes are land hexes; others are sea hexes. Some hexes are owned by players; others belong to no-one. The player that a hex is owned by is shown by the colour of the number on the hex. If there is no number, then nobody owns that particular hex. You are the red player. When you first start the game, you will need to pick one of your hexes to place your king. You get a total of two kings across the entirety of the game and you can spawn them at any time, although I recommend spawning the first one immediately, as you will need a king in order to place royal forces (A.K.A. battalions). At the start of each turn, the active player gets to spawn one royal force for every three territories they own, rounded down. Royal forces must be placed in a land hex connected to a hex with one of the player's kings in it. Hexes are considered 'connected' if there exists a path between the two hexes that passes through your territories only. After placing forces, you may choose to attack a neighbouring territory that you do not own. You can attack as many times as you want. To attack, select any one of your territories, then select a neighbouring territory. Finally, choose how many battalions you want to send to fight and press confirm. The more battalions you send forth, the more likely you are to win, and sending more battalions also reduces the number of battalions you can expect to lose in the process. You can send as many troops as you have in the territory you are sending them from, but if you send all your troops, then you lose that territory, and it becomes abandoned (nobody owns it). Once you have initiated all your attacks, press 'Done' and click 'Fight' to see the results. For each territory you attacked, you will have either gained it or lost it, with a certain number of battalions remaining (the outcome is down to chance). At the end of your turn, you can choose to manoeuvre as many battalions as you want, from any territory to any connected territory. The other players, played by the computer, will then have their turns. Coloured areas are called regions. Grey hexes and sea hexes are not part of regions. If you own all the hexes in a particular region, then at the start of your turn, after placing royal forces, you get to place an additional three 'regional forces' in that region. Regional forces do not have to be placed in territories connected to your king, but they must be placed in the region they belong to. The aim of the game is to conquer the whole map.
This game is inspired by Risk, the board game.