Smallcraft: Harnessing the power of Alchemy and Craft the shell can create objects with the right materials, the stability and power of the objects vary depending on what was used to create the object and the combined total of the Alchemy and Craft rolls Attuned: The vessel is well attuned to the likes of Alchemy and Craft, when trying to dissect how something was made, they have a small bonus Mana Shield: When attacked the shell can choose to redirect the damage to a portion of their Alchemy instead, temporarily reducing their capacity to use said skill Majorcraft: The shell can use it's own life force to create things using Alchemy and Craft, this however, does damage the shell. Objects created this way have less limitations than those on objects made by Smallcraft, but the health cost and temporary weakening of the Shell are a worthy price to pay. Passive: The shell seeks to not inflict violence on others, as such, any and all weapons it wields will be less effective, and it will have disadvantages whenever it tries to inflict harm in combat. This disadvantage does not apply to spells, or other forms of Alchemy and Craft. It only applies to weapons and direct damage. For example: A spear would gain the disadvantage, but tossing sand in ones face would not, since that does not deal direct damage. A fireball spell would gain the disadvantage, but a blinding spell would not, since a blinding spell does not deal direct damage. (Sorry if that was complicated to explain-)
I'll make better art later haha