arrows to move z to jump x to fire (hold to charge) a to aim diagonally s (hold) to enable missiles, x + s to fire regular missile. x (held) + s to fire super missile. q to select a weapon e to use axis dash missiles cost 1 ammo. super missiles cost 5 ammo. power bombs cost 20 ammo.
merry christmas everyone!! to celebrate, i've made an update to the project after a little hiatus! progress is slow (because i,m 15 and school work is EVIL) --changelog-- v0.1 - release - basic movement - beams - whatever lol v0.2 - minor update - HUD added - beam vfx improved - energy and ammo system added - missiles, super missiles, and power bombs added - speed booster refined - minor changes to layout to mess around with speed booster - camera tweaked v0.3 - grapple beam update!! - weapon switching added - grapple beam added (finally! a good grapple beam recreation!) - object system added (NOT complete though) v0.3.1 - patches - clipping through ceiling hopefully fixed - fixed bug where shinesparking upwards would make projectile weapons come out of your head - fixed bug where speed booster momentum would be conserved when landing without "hyper booster" upgrade - morph ball can now initiate speed booster with the "hyper booster" upgrade v0.3.2 - patch - hopefully fixed door clipping v0.3.3 - evil question mark bug of doom and despair - manually reverted sprites since scratch is such a great platform that is stable and functional - fixed wave beam not opening doors - added diffusion missiles - fixed bombs just ceasing to exist - adjusted grapple point hitboxes - added axis dash / axis catapult