Move your face and whatnot and watch everything else move, almost as it were real life!
The "Should Scale?" slider, when set to 1, goes based off of the distance you are from your camera to resize everything, so going closer increases the view. A bit buggy, but I think that's just Scratch jank, or the fact I made this at 12 AM and finished it at 1 AM on the dot. Likely incompatible with TurboWarp for the moment, as it doesn't seem to input camera info.