EPILEPSY WARNING: Water might move around violently when starting. Not recommended to play if photosensitive. I made this because i was bored and my ipad charger wont work. sooo enjoy! its a life sim about snails and slugs, and they have to survive. there's food, water, death, etc like any life sim, but no predator. ill code it in later. btw the green button is to show how much creatures you have with a graph. have fun, love, fave, and comment about bug fixes, suggestions, your opinion, and your outcomes in the simulation! Latest Additions (added on 14 April 2026): Removed mutations. Made species only birth their own kind, and have pauses between each new baby. Made the background moss a little more purple, and also a little less saturated. Added the date on the Latest Additions. Made the "CT NO: ON/OFF" button appear from farther away to the mouse. Replaced the single "Creature Number" variable with a graph and 4 seperate variables. Made the button mentioned earlier have a more straightforward appear/disappear instead of a smooth disappear. Made a hierachy of speed and hunger drain. Gray Snail - Slowest hunger drain, slowest speed. Brown Snail - Slow hunger drain, slow speed. Gray Slug - Fast hunger drain, fast speed. Brown Slug - Fastest hunger drain, fastest speed. Removed the "honorable mention". Made the starting creatures be 2 of each species. Made water spawn closer to the center, have a higher minimum and maximum size and also spawn exactly 2 of itself. Made the SFX quiter by 2 "softer" buttons. Made snail movement sometimes jerk around and turn a little bit. Added a new system for the waits between the electroglobe growth. Made electroglobes spawn for a longer period of time. Made every entity be larger and grow to be larger. Removed "lore dump". Made them go as long as for somewhere between 0.00 to 15.00 seconds of movement. Made them create somewhere between 0 and 8 of their young in a row. Made them grow up after a longer period of time. Removed the wait between turning a set amount of degrees and moving in that direction. Made them splat when their programming starts instead of when another slug or snail creates them. Fixed the bug for when both types of snails increase their counter after they finish appearing. Changed slug design by 1 pixel. Made them stop in place when reproducing, and also made them reproduce with a 1 in 4 chance. Made them stop in place to turn for a shorter time. Made them gain 1.5 times more energy from consuming food and water. Made their starvation and dehydration system check for values lower than 0.5 instead of a value that is precisely 0. Gave them speed boosts for higher food and water. Made them randomly turn around for somewhere inbetween 0 and 90 seconds instead of a fixed 8 for somewhere inbetween -45 and 45, because the old idea did not work at all, and resulted in them just going in the same direction. Update log: Ver 1: Release Ver 2: Grass Ver 3: Graphics update Ver 4 (current): Species Difference update
Icoso's gooblet video, check him out! And Clavier Music for the awesome music. W pixabay artist. Pixabay for the rest of the sfx. The food is inspired by electroglobes from Evolve and Terra on Roblox. tags: #lifesimulator #snails #slugs #mollusks #survival #lifesim #survivalsim #survival simulator #evolution #mutation