INSTRUCTIONS: While on Point View Mode (Second Button Down on right), click on pumpkin orange to add a new point, or on a pre-existing point to add an additional point to that shape. Click on Bin button (First Button on right) to reset pumpkin. Click on candle button (Third button on right) to light up or blow out the candle of your pumpkin Click on the top button on the left to save, or bottom button on the left to load. Note: To hide the save code after saving, press the green flag again. NOTES: So, Halloween is upon us, and I thought I'd take part in Scratchtober when possible this year. For day 1, theme pumpkin, I decided to make a nice and simple pumkin carving simulator... that was originally going to use an overcomplicated thing which I didn't even know how to code. And so, Low-Poly Pumpkin was born. The Overcomplicated thing (known as triangulation, the idea of splitting a shape into triangles) was quickly replaced with a piece of code which I found inside of the source code for Pygame, a library for Python, which was a lot simpler and better optimised. So, after a bit of development, and making my first ever linked list in Scratch, I made this project. And, one last thing. This project saves! No more resetting upon clicking green flag, like most of my projects do. Instead, you can just click the little bin icon in the corner to reset. So, if you like your design, and want to share it, you can click remix, and after saving your remix, you can share it with the world! Or, if you want, you can save your pumpkin and share the code in the comments. So, Happy (early) Halloween, and I've love to see what you guys create! CREDITS: Art: Icons/Thumbnail/Pumpkin Base: @SchoolC0404 Code: Shape Filling: Pygame Everything Else: @SchoolC0404 UPDATES: October 13: Released, Added Candle October 14: Bug fix October 15: Added save codes, so you can save your pumpkin to work on at a later date. Internal changes in preparation for a later update.