controls are the arrow keys btw this is a deltatime thing i did. it works almost as regular deltatime but with two key differences: - you dont have to change any of your code to adapt deltatime, so you can just paste your code in the function and it will work perfectly as before, just that you can control the fps. - the target fps is also an fps cap, so when the target fps is 30, the fps will always be 30, or when the target fps is 120, it will always run at 120fps, so it can be always smooth or always not that smooth, but never not be smooth because of lag but then smooth when you have a high fps, like in most games. (when you lag it will still not be smooth though, obviously)
all me :) also i think terraria uses the same type of deltatime lol (it has a fps cap of 60fps) oh yeah im gonna upload the regular deltatime version soon (or not)