Welcome to Classic Tower Defense! (Click Green Flag twice for it to work properly) Works on Mobile! to activate mobile settings, toggle the mobile button in the bottom left corner of the screen. (While playing on mobile, you must drag your tower to your desired location, whereas on a PC, simply click the tower icon) In this game, you can choose from 5 different towers do destroy your enemies. By using only Cannons, Rocket launchers, Flamethrowers, Blademills, and Banks, you have to reach and defeat the 50th and final wave. Destroying enemies grants you cash with which you use to buy and upgrade towers. If you click on a tower, you can upgrade or sell it. Defeat your enemies before they reach the exit, or you will lose lives based off of how much health they had left. Lose all your lives and you have to restart. Pressing down the "L" key, will lock all of your towers in place. You can save your progress and reload it. To save your progress, once a wave ends a small save icon will appear in the bottom left corner. When you click it, You will get to make your own 5-digit code (Numbers only!) To reload your save later, simply reenter the game and before starting a wave, click the save icon. Enter your Save code, and you will be returned to the wave you were previously on along with all of your cash. This does not save your towers, but rather fully refunds their total value back to you. If you are not currently logged in to a scratch account, you will be given an alternative way to save. After pressing the save icon, your game will end, and a save code will appear. To reload your save, enter in the save code you were given, with all the decimal points!! If you are a "New Scratcher" than you cannot save your game yet, but you will be able to soon! ! Do not press the save button if you are not ready to leave. AND please do not create many save files! The game can only hold about 40 saves that will be deleted around every month!
Release Date: May 29, 2026 Each Tower has three upgrades and each upgrade makes the tower more powerful. The Blue Behemoth has health equal to the wave it appears on. After that layer is destroyed, it will become a regular enemy with health equal to the current wave subtracted by 5. It will also spawn another enemy equal to the current wave subtracted by 5. They also can only take a maximum of 10 damage per second. They are immune to the flamethrower's double damage buff. This makes them extremely hard to beat the further you get in the game. ! Important ! If you every see the term TBE, it stands for Time Before Expiration. Because I have not yet figured out how to add pierce to the game, I used this function instead. For example, when a projectile hits an enemy, the TBE determines how much longer that projectile stays active. The higher the TBE, the more enemies a projectile can hit, and potentially increase the damage dealt to a each target. Currently Version 3.0 This game will receive updates! Future updates may include: New towers, Tier 4 upgrades, more maps, better graphics and more animations, Infinite waves, special enemies, activated ablities, and more music Update 1.1: Saving your game also saves your lives, and now mobile is included! Update 2.0: I have now made the saving system much more reliable and have made it much more secure. You can now create your own 5 digit code to save your game, however this only works if you are an official Scratcher, otherwise it will just give you a save code like it did previously. (Currently it is impossible for you to save your progress in anyway if you have "New Scratcher" status) Version 3.0: The Map has been shrunk to include the new upgrade menu/shop which keeps the Upgrades out of the play area to prevent clogging up your screen. The Mobile version is much easier to use. The Save Icon has been changed. Version 3.1: You can now lock your individual towers by selecting them and clicking the "Lock" button and then clicking where you want it to keep shooting. You can also then unlock them by clicking the "Unlock" button. Blademill and Bank cannot be locked. Credits: Coding by Pahood Bargalarf III Background music: BTD5 Jazz Theme, recreated by kgMori: https://musescore.com/user/37224384/scores/15894097 Playtesters: Myself, Cappuccinoa