THE GAME IS FIXED!!!!!!!!!!!!!!! Press the green Flag to play space to fire, arrows to move h to heal 30 hit points The enemy revives once, gaining increased size and damage.
Damage system HEAVILY inspired by @Awkward_Creator's "shape fight: arcade mode" CHECK IT OUT, ITS MUCH MORE POLISHED THAN THIS Move speed system was also inspired by that game. https://scratch.mit.edu/projects/1237418249/ CHANGELOG: V0.1 Enemy vs player, 100 HP each. Release V0.2 Colors change based on HP, more detailed skins, Enemy revives, faster player movement. V0.2.1 Projectile skins! some code re-arranging V0.2.2 Player skin updated! projectiles now better, they only hit once and yours sticks around longer! I might try to find a way to have them move at a consistent speed, but so far that's not working V0.2.3 Projectile is now moving at a consistent speed! the enemy projectile is still kinda messed up though I am currently working of V.0.3! V0.2.3.1 Removed "Latest Project" Statement on thumbnail. V0.2.4 Changed projectile textures, added 1 use heal. I NOTICE THAT DAMAGE HAS DISSAPPEARED, i'll try to fix it V0.2.4.1 Changed thumbnail text (bc his is NOT my best project) V0.2.4.2 Fixed error in the thumbnail (they play/enemy were showing) V0.2.5 Added a secret (no, the bug isn't fixed yet) V0.2.6 I FIXED THE BUG!!!! WOOHOO! you now take damage. However, in my excited search i ended up having to rework damage. Now, you only take damage when the projectile finishes it's path. It also explodes, and deals more damage then previous. V0.2.6.1: THE THINGS ARE HEAT SEEKING NOW (its kinda bad, but thats the whole theme of the game tbh) V0.3.0.0!!!!!!!!!!!!!!! Added healing charges, edited movement to be faster. v0.3.1.0. Projectile texure changed (im thinking about future texture reworks), additional HP costume added (for 105 and up), enemy directionality in development. V0.3.2.0 Christmas update! More like the holidays update, because it'll be staying for a bit. V0.3.2.1 Removed Christmas skins