Vβ5.1.4.1 /// 5/31/2026 simply changed #6 cost from 30 to 15 Vβ5.1.4 /// 5/17/2026 removed the random test variable (no idea why i made it in the first place), changed R2's description, slightly changed the popup formula for R2 and R3, fixed R5's second costume (it incorrectly said x4) (planning to rework the repeatables, and i now have an idea for what the lab will be like) Vβ5.1.3 /// 4/27/2026 i just checked back after a month to find point gain was broken... Fixed that and removed all functionality from the statue. Vβ5.1.2 /// 3/30/2026 simply fixed R5 max (R6 LVL5 was making R1 inf again instead of R5) Vβ5.1.1 /// 3/29/2026 added log in the bottom right moved the instructions down to notes and credits (i know, this page is labeled instructions, whatever) quick bugfixing, i forgot to make R5 and R6 reset on research last time, and i informed the players through gameplay how to move and hide currency (i didn't even tell you how to move in these update logs in Vβ5.1... oops) very slightly nerfed ;3 (the lab content is planned, i just don't have the time or will to do it right now... Vβ5.0 is probably gonna be the biggest update for a while) Vβ5.1 /// 3/28/2026 ~~featuring unfinished features and even worse balancing~~ hit that late night grind finished the shrine R1 now gives and additional x1.5 pts per lvl completely reworked movement, therefore changing #6 and #6b click the fixed smiley face for a surprise... you can now press [E] to interact with buildings added an unfinished research upgrade Vβ5.0 /// 3/28/2026 ~~featuring new features and out of wack balancing~~ i am now putting dates for the updates i spent two months on this update because i had given up halfway through :sob: felt like skipping some versions for this one COMPLETE recode of the upgrade system game is now ENTIRELY mobile friendly might have some ideas of how to implement a saving system... completely changed #8 as the new upgrade system would not support with the original idea (from +.25x pts per upgrade to 3x pts per reset layer) changed , , and from +pts/s to multipliers (easier to understand, no more diminishing returns, plus it just felt kinda boring) two new research upgrades (exponential action!!! yay!!!) removed the floor from the research formula (ex. you could get 1.2 RP now) (also removed next at for obvious reasons) an entire new feature (with four new "upgrades") oh yeah unlocks the feature now new minimap removed the second pts display Vβ2.1 One new upgrade (a lot, i know) and you can now press P to swap between points displays Vβ2.0 IMPORTANT NOTE: the quality is DRAMATICALLY decreased, i don't know why. could be too many sprites or variables, but i don't know how to fix it. IMPORTANT CHANGE(s): press [space] to show/hide currencies, they were blocking , you can no longer research without research gain. Three new upgrades, bug fixing (specifically permanent upgrades costume), shows when your research gain next goes up, made research button more obvious, and you researching no longer gives a confirmation message Vβ1.0 ~~~1 reset layer, 17 upgrades, 2 currencies~~~
"EVERYTHING" in this game is inspired by Everything Upgrade Tree on roblox!!!... and maybe TUTOL too lol (The Upgrade Tree of Life) IMPORTANT: THIS GAME DOES NOT SAVE, i will try to figure out how to make a save system also important: this game does not work on mobile, I will fix this soon (map movement) [SPACE] to hide/unhide currency [WASD] to move click or [E] to interact with buildings (or, if on mobile, the little buttons)