This experience is far more enjoyable on turbowarp: turbowarp.org/1228933516 WASD - move Arrows - look With sprites finally working in the raycaster, I've wanted to have some fun with them. I've relatively recently watched the series "ENA" on ___Tube, and I honestly liked it a whole lot! So I wanted to put my raycaster to the test by replicating a location from the series: the maze from its second episode, "Extinction party". I may come back to this specific project at some point in the future, maybe to optimize it, or give Merci (the character on the thumbnail) some actual dialogue, like in the real thing. The progress is absolutely amazing, I'll surely keep working on this raycaster. Credits go to: @griffpatch - Image scanning, texture rendering code, sprite projection algorithm Lode Vandevenne - Tutorial for the DDA raycasting algorithm (Pretty much everything else you see, check out his tutorial here: https://lodev.org/cgtutor/raycasting.html) OpenGameArt.org and google images - Textures for the demo Joel G. - ENA