If I have accidentally given a demon you're name and your offended, let me know and I will rename the demon. Also, please know that if I have, I just picked the name because it sounds cool. Demon King: Deyros'Tytra'Keicha'Khar (Pronounced day-ROES TIE-tra kie-CHA kar, can be shortened to "the Khar"): the Khar has two forms, able to switch freely between them, one of them is a gargantuan crimson dragon with giant wings And massive, golden horns, the other is a human sized masculine demon with large golden horns. The Khar is cruel, tyrannical, and crafty. Archdemons: Strakom: a large demon with blood red scaly skin, giant bull horns, thick limbs, bat wings, and a snout skin to that of a lizard. Sometimes Strakom moves on his legs and arms quadrupedally, and sometimes just on his legs bipedally. Strakom is the Archdemon of war. Though often misses the finer points of strategy. Strakom is located in Rivermouth. Hrathskri: a tall, blackened skeleton with goat horns and far more ribs than most demons, Hrathskri can articulate each rib at the point where it meets the spine. Hrathskri is the Archdemon of deficit (lack of resources, famine, drought, etc.). Plaeri (Pronounced PLAY-ree): Plaeri is a small demon, barely 1 foot tall, he has small, vestigial bat like wings, and large blackened claws. He is cunning, patient, and cruel. Plaeri is the Archdemon of plague Fraela'Kithik (pronounced fray-LA ki-THIK): Fraela'Kithik is the Khar's right hand man, tall, dark red, and bearing no horns, Fraela is arguably the cruelest of all demons, cunning, crafty, and above all else, loyal to the Khar. Fraela'Kithik is the Archdemon of schemes. Locations: Red Keep: Red Keep is the demonic capital, a massive castle of red stone. This is where Brokonoth the Demon King lives. White Watch: White Watch is a large, angelic palace, very little is known about it. River Mouth: River Mouth rests in the mouth of what once was a river of lava, now a long, snaking basin. River mouth is where the Archdemon Strakom'Bahr lives. River Mouth's management is overseen by a Demon Lord Crimson Tower: A highly secretive settlement, dominated by a crimson tower jutting out of the center, there are whispers of a secret Archdemon residing within the tower. Crimson Hollow: Crimson Hollow is a large, subterranean network of caves, in its heart is a large cavern filled entirely with Hrathskri's palace, Crimson Hollow is known for its lack of legislation, leading to even more lawlessness than everywhere else. New Demonia: New Demonia is a large settlement across the Sulphur Flats, a near impossible to pass desert of sulphur. Recently, new veins of Demonite, an ancient metal once thought to no longer exist anywhere but in the Khar's treasury, have been found, making Plaeri, the owner of New Demonia, incredibly rich. Fallen Sanctity: Fallen Sanctity is a walled town with most of the humans and fallen angels in Demonia, cutthroat, lawless, but safer than being out with the demons, mostly. Final Sanctity: a town for the wrongfully accused, any one who loses their Innocence is exiled, and any demons are also exiled. Final Sanctity burns demons, and is the only place with green grass, and even an apple tree. Blue Port: the only town near water in all of Demonia, and the only place that makes boats. Blue Port is sometimes used to stage assaults on White Watch. Amber Heart is a relatively small mining town, compared to the value of the minerals beneath it, one of the only sources of Amber, a magical, luminescent mineral. Terroria: Terroria is a town that, once, was used to fight off the Khar's forces during the rebellion. Now it is a training ground, and prison. Castes: Demonic Castes, all demons are, when you get down to it, EVIL: Demon King: UNPLAYABLE, Demon Kings are kings over all of Demonia. Demon Kings get the domain of all Demonia. Archdemons: UNPLAYABLE, Archdemons are embodiments of demonic essence. Archdemons get domains, unlike Demons and Imps. Demon Lords: Demon Lords fill many roles, captains in the army, governors of towns, tax collectors, and other similar roles. Demon Lords get domains, unlike Demons and Imps. Demon Lords get eight AP. I will be very picky about who can have a Demon Lord in a position of governance. Demon: Demons fill most of the roles, craftsmen, artists, soldiers, among other things. Demons get four AP. Imp: Imps are the weakest of demons, they fill roles as grunt labor and expendable troops. Imps get one AP. Angelic Castes(most are not listed as they are not relevant to the RP): Hunter: UNPLAYABLE, Hunters are powerful angels that hunt demons to keep them in check. Fallen Angel: Fallen angels have lost their innocence through one of various (and there are a lot) sinful activities, including unsanctioned killing. Fallen Angels get six AP. Human Castes: Accused: Accused are humans who sinned, and were sent to Demonia as punishment, all are at least a little evil. Continued in notes and credits
Wrongfully accused: Wrongfully accused have sinned, but with justifiable reason, (Ie. killed someone that was trying to kill them), they possess Innocence, a force that is physically painful to demons, this is lost if they sin. Signup: Username without @ )|( Name )|( Gender )|( Password )|( Caste )|( Personality )|( Appearance )|( Domain (if applicable) )|( Relations (Familial, romantic, platonic, etc...) )|( Abilities )|( Other Domains: Domains are an essence that Demon Lords and Archdemons embody. Ie. plague, deficit, war, schemes. Abilities: Ability Points (AP) can be spent when making your character to get abilities. Please keep in mind that Fallen Angels will get different different kinds of theming for their abilities. The ability ranks (each having at least two examples) are: Major ability: major abilities cost four AP, examples: invisibility, flight, very big fireball. Ability: abilities cost two AP, examples: summoning a weapon, fireball, superspeed. Lesser abilities: lesser abilities cost one AP, examples: very, very small fireball, enhanced physique, enhanced endurance. You can also give the ability a different price if it doesn't feel quite right for any of these, but I will be more likely to correct the price on those. Rules: Absolutely no explicit (or not so explicit) content! I don't expect it to happen, but I need to say this so that if won't. No giving lasting injuries or death without permission. Password is a word with an even amount of letters that starts with the letter t. Nothing the other RPer(or RPers) is uncomfortable with. No rping before before I (or another manager) accepts your character. Real password is a word with an odd amount of letters that starts with the letter c Max of one Fallen Angel per person, same with Demon Lords Must say where you are at the start of each RP