"Luck is the most important thing in this world. Remember that." -Random Old Dude #5 Gameplay: Flip your coin to activate your powers Avoid and defeat enemies to gain meter to flip your coin Gain cards at the end of rounds and build up your power Controls: WASD or Arrow Keys to move Left click to shoot Spacebar to flip coin UI: Big bar indicates health White bar indicates gun reload time Yellow/gold bar indicates coin meter level Ammo counter in bottom left corner
Concept created by me (@ImAGoofyDude) Code mainly done by @sus12345678999 Art mainly done by @ImAGoofyDude Most sound effects and main background music are downloaded from Pixabay Tripping Out On Love (secret background music) created by Ashley Collins Dev. Log of code and other coder side projects ------------------ November 11: Added scrolling Modified movement Created menu November 12: Attempted to add Healer Heal Field wouldn't follow Healer Decided not to add Healer enemy after tracking and hitbox issues Modified Wavelength formula used for Menu UI Updated spawn range to include distancing from player to prevent instant attacks Added Tank and UNTITLED DOCUMENT Created individual enemy meter values November 13: Made "Epilepsy Background" Note: Add as optional in settings (whenever I make that) November 14: Started on Card system Created new thumbnail variant (THIS WILL BE HEAVILY EDITED, I CAN'T DRAW) Added some background music Added reload and coin visual meters November 15: Added pause system (for dev. use and card system) December 4: Added Horrible and Perfect rolls (placeholder version) Added THE VOID Implemented cards drawn per 2 min December 9: Added more cards Added bullet size variable Implemented pause system during restart time Increased non-void radius Added VOID warning system Created VOID UI messages December 10: Modified card sprites December 11: Modified luck system Updated card draw timer Added new card New card sprite Made the old soundtrack a secret Soundtrack, and replaced with new soundtrack Cards now drawn every 30 sec January 8: Published game :) Fixed enemy path-finding to track player Made "waves" Added Freak enemy (versions 1 & 2) Tweaked the "tank" card to also give regen to make it viable Fixed bug where the "Insane Luck" card wouldn't appear January 10: Made card Descriptions easier to read Modified "Tank" card --Changed regen from 1hp/2sec to 1hp/3sec --Now only lose 30% speed instead of 40% Changed card generation so that you won't get the exact same card option on 2 or 3 cards while drawing January 12: Fixed bug where the card generation fix (to prevent you from getting the same card option) from the last update wouldn't work