projectile information red dot (AKA CHASER): chases you down and summons blue dots. takes high damage on touch. cyan dot: normal projectile, thrown by red dot, deals damage on touch. purple dot (AKA GROUPERS): spawns in groups of 5, moves fast, spawns every 10-12 seconds, takes average damage on touch. green dot (AKA HEALER): heals on touch, spawns every 6-10 seconds, grants 2 seconds of immunity if at max health. (50) yellow dot (AKA SUPERCHASER): very fast chaser miniboss, spawns every 40 seconds, deals average damage on touch. white dot (AKA FRAGILE): chases you very slowly with extreme damage, spawns every 20-30 seconds, touch it with invincibility to defeat it. orange dot (AKA TURRET): first boss that spawns, spawns at 60 seconds only, shoots projectiles from the side that deal high damage on touch. blue dot (AKA SPINNER): second boss that spawns, spawns at 120 seconds only, stays in the middle and shoots projectiles in all directions that deal high damage on touch. rainbow dot: spawns at 200 seconds, final boss, find out yourself.
boss note: most normal enemies can spawn during bosses no matter the timeframe NEW UPDATE AS OF MAY 31, 2026: the name of the purple dots were changed from "speedy" to "groupers" to better represent their main abilities the name of the second boss was changed from "dodger" to "spinner" to better represent its main ability groupers now spawn in groups of 5 instead of 3, and the speed was changed from 10 steps per tick to 12 steps per tick SIGNIFICANTLY nerfed super chaser: max speed changed from 15 steps per tick to 5 steps per tick boss completions will now spawn healers (turret spawns 3, spinner spawns 5, rainbow spawns 8) nerfed rainbow dot: sword spins twice as fast