Make the red apples fight the green Controls: Space-set target movement Q-Set Starting green HP A- Set starting basic greens Z- set Starting Green Calvary E-Set Red starting HP D- set starting basic reds C- set starting red calvary X-toggle apples juice on the floor. S-toggle starting variables (Click green flag to restart) Mechanics: All apples share a target area, the go toward this area. (Or at least its general area) When a apple has 1 HP it stops going toward target area. (this makes it act funky when the starting HP is 1) The way damage works is that there is a a system that randomizes which Apples can do damage, which flickers constantly. Apples have 12 different appearances(6 for each color), depending on their costume each apples speed is changed. For example the smiling ones go faster toward target location but don't like leaving it, and the opposite is true for sad ones
Credits -Everything* ME -Idea for general fight with slightly randomized results TABS (Not a person, the game.) Notes -This game was gonna be a RTS, but I got lazy :(. *Almost