If you haven't checked my bio, I want to share that I've been struggling with motivation and the skills needed for BFDM. I thought writing a truly good script would be easy, but it hasn't been, especially for the vision I have in mind. While object shows are typically meant to be funny and sometimes involve improvisation, I want this one to be more than just that. It will have humor, and Adam will definitely add some excitement, but I want to create something memorable and genuinely good for once. I got lazy, thinking I could easily breeze through it, which led to a stop in my progress. I haven't worked on BFDM, games, or anything else. I intended to take a short break, but it turned into a year of inactivity. I apologize for that. I struggle to focus on game development for even an hour before losing concentration, often just staring at my screen 40% of the time. I’ve attempted to improve my previous games, but it has become increasingly difficult. I’ve realized I got lazy because I had fallen into a routine of being unproductive. I genuinely want to create games that entertain, but I'm unsure where to start again. I aspire to make a show that people can enjoy, but I feel disconnected from that motivation. But, I’m not quitting. I want to challenge myself to regain my productivity and creativity. My initial projects were just remixes and low-quality FNF games, but I want to do better this time. I aim to create a good game. One that is balanced instead of filled with random, unpredictable events. I want to improve the quality of my work. To do this, I've decided to challenge myself to create three or so games. I hope this will help me with my productivity, and I'll eventually work on the show again. I apologize for my long absence, and I'm committed to trying harder from now on. I'm sorry I haven't done better. I really am. I’ll see you in the next project.