WASD and Enter, currently. (1/5)
Edit: The name of the game is now changed to Just Shapes and Battles because the abbreviation of Shapes and Battles is SaB, which is the same as a Roblox game I HATE. Also, because I love JSaB (Just Shapes and Beats). This game is to confirm that I'm keeping my promise. The game will be a fighting game featuring simple shapes and various maps. Currently, there is only one map visible, while three maps will actually be selectable at launch: Basic, The Sea, and Space. The Story mode will provide narrative content. In terms of gameplay, you will fight against different shapes that attack you, utilizing various weapons and abilities. You can use a blaster, block attacks, wield a sword, and more options will be added later. To acquire weapons and additional abilities beyond the initial three, there will be a shop for purchasing items and a training station for learning abilities. The shop will function as expected—simply buy what you need. For the training station, you will need to choose the ability you want and purchase it using gems instead of cash. After that, you must complete a mastery trial to unlock its use in Story mode. The Tower Defense mode unlocks all attacks; however, you will still need to buy abilities. The Level Select feature will allow you to replay any completed levels or any levels you've reached. Story mode will automatically continue from where you left off in the narrative. In Tower Defense, you can also choose how many rounds you want to play, though this option is not yet available since this is a prototype. I welcome any ideas for new enemies or items/accessories you would like to see for your character. There will also be achievements in the game, so if you have a creative idea, I might include it. Currently, there is one confirmed achievement. Also, you can hit your head on the sky which stops you from getting stuck in the air when you jump until your Y jump value decreases.