Hi, To go forward, press W or Up, to go backwards, press S or Down, to go sideways, press A for left and D for right, to rotate, Left arrow for left and Right arrow for right. Please read the notes below.
Note: This game is no longer in beta, but the game is still under development, so please comment any bugs you found. Experimenting version link: https://scratch.mit.edu/projects/1116022719/ Turbowarp link: https://turbowarp.org/1030901254/fullscreen?fps=60&interpolate&stuck&size=710x360 Turbowarp Mouse Pointer Link: https://experiments.turbowarp.org/pointerlock/1030901254?fps=60&interpolate&stuck&size=710x360 --------------------------------------------------------------- Patch Notes V0.1: The first version of the project and it was 2D, and it was unreleased. V0.2, The first 3D version with bug fixes and in Beta, and unreleased. V0.3, added Nano as a 3D projected sprite, the first released version. V0.4, Immediate update, sprites behind walls and more sprites. V0.5, Added Frank, Stars to collect and got Nanos and Franks to chase you. V0.6, The project is ultrafast and playable at a RES of 1 now, and also, it is no longer in beta. V0.7, The project finally has new textures. V0.7.5, Implemented the Turbowarp wall custom sizing from The 3D Raycaster Experiments. V0.8, Added mouse controls. V0.9, Immediate update after V0.8, and added mouse pointer lock. V1.0, Added jump mechanics. V1.1, Added the map background to make it harder to see when map enabled, nerfed the entities (Nano and Frank) to where it can only damage you every half a second when it touches you instead of the old continuous damage because it was too hard, and also removed the version number from the name. V1.1.5, Restored the old damage system because it lagged the game, also added new Thumbnail. --------------------------------------------------------------- Credits Thank you @griffpatch for the tutorial.