no lore yet :D
how the abilities work: move one, Caretaker: cooldown- 45 seconds (concept from the game called "die of death") when you use this ability, whoever is In front of you, you splash them with regeneration to heal them for a short bit. however, you cannot move in this state unless you have stamina to run. move two, Hat Trick: cool down- 60 seconds Hat Trick is a two move ability where you can place down a hat and teleport to the hat you placed down. the hat will get invisibility 3 for as long it is still standing, but the killers can still break the hat. once it is broken, Hat Trick goes on cool down. move three, Code: cool down- 25 seconds Code allows you to code in a hollow graphic wall that can give the killer slowness 2 for 10 seconds and blindness 3 also for 10 seconds. But, it has a %25 chance to mess up and not let the survivors pass through and give the same effects as the killers when they run into it. Passives: Sp: Whenever the hatted child completes a generator, they gain more Sp. you start with zero Sp (shown on your hp/stamina bar) and when ever you complete a generator you get +5 Sp the more Sp you have, the further you can run. the max amount of Sp you can have is 25 Sp (based off of my block tales Sp) Chara: Chara likes to help, sometimes. at random times, Chara will show you where a generator is, or where a injured survivor is. Chara also will show you will the killer is. if Chara is lying, the Chara will laugh at the start of the voice line. But if Chara says in with out laughing (I say confidently) then Chara is not lying.