THIS PROJECT STRICTLY USES WASD In a flash of genius, your school has decided to only given 80 seconds to commute to your next class. Instinctively, you decide to run. The only problem is that your school's hallways follow the definitive archetype of a crowded school corridor, and that other kids have came to the very same prospect of running. Can you navigate this treacherous passage? CONTROLS~ W(hold) - Speed up (Not holding W will slow your movement) S - Slow down. Not very effective, but could be your only chance at not taking out a painstakingly slower walker. A and D - Turn left and right, respectively. If you run into a student who is walking substantially faster than you, you will be knocked out. In this situation, rapidly tap J and K to try to align the red line between the green lines before you lose your balance! J - Move red line left K - Move red line right Oh, and one more thing -- if you knock over someone, there is a chance that you get detention.
Over time, I have accumulated many projects that were never quite finished. Considering that, I'm now planning to share some of those; this is the first of that collection. ~Inspo~ One my friends had an idea of creating a game in which the player has to navigate a comically crowded hallway. Another one of my friends had the idea of creating a game that is an overall simulator of school, of course with unique twists. This project is the derivative of those two ideas. This project was going to be (and might be in the future) the segment that would play between every single class. Considering how finished it was, I decided to leave it for a while... and never came back :P Music was made by me in Musescore.