[WASD] - Movement M1/LMB - Shoot R - Reload T - Toggle goggles E - Interact
The Old Scienceable, or rather the original concept. Despite not even being a quarter finished I'd decided I'd share this project because, if I'm being honest, it's one of my best projects at least in terms of mechanics, coding, animation, looks, and probably level of detail too. Update 4/11/2026 - Remade pistol animation to be more accurate I'd had to two stories in mind for this game but never got to choose one or implement either. Story 1: After the events of Mathable, you, along with your squad are tasked by the organization to salvage and research the remains of the facility while also _________ ___ _________. However a roadblock occurs during this expedition Story 2: After the events of Mathable, the organization decides to send in squads of soldiers in order to _________ ___ _________. One of the squads being your own. Curious and fearful for them, you decide to attempt and find them (because for some reason you weren't with them during their initial expedition?) Of course I have thought of combining these stories for the game and maybe even decided that would be the plot, however it's too late considering the entire game is scrapped. Fun Fact: This was suppose to be the sequel, the events after Mathable, while the other version is the prequel, the events leading up to the breach. Fun Fact 2: This game was going to feature a few bosses of soldier from other squads (possibly from other organizations too or something?) that would try and stop you, of course that wouldn't be ALL the bosses but that would be some of them, (main one being the monster from the original game and another being a monster that took over a soldier) Fun Fact 3: This game would've either been an infinitely generated dungeon crawler, or a story game with the same mechanics Fact: This game was made for an event which had a deadline, adding all these features wouldn't be realistically possible in that time, I had to restart anyways due to an external problem. (Also don't mind the tutorial dialogue, I know it's kinda bad) (Also also don't mind a few inaccuracies or unrealistic aspects in some of the weapons and or tools in the "game") (SCRAPPED) To-do list: Create rooms Create functional doors After Game - List Optimize sprite amount