Blobyplants asym sandbox (BAS) Type in the name of which character you want to go up against, you select three abilities (click on them to rotate between your options) then click go to go into a 1 on 1 chase against your chosen opponent to see how long you can last Arrow keys to move Z: first/left ability (utility) X: Second/middle ability (mobility) C: Third ability/right (offensive ability) Monster list (type them in exactly how you see here) CoolKidd (type: "CK): All around 1x1x1x1 (type: "1X"): Ranged swordfighter John Doe (type: "JD"): Trapper Guest 666 (type "666"): Speedster/map control Sonic.exe (type "exe"): Speedster DrakoBloxxer (type "Drako): Chip damage/summoner Jx1Dx1 (type "Jx1"): Rushdown/Cripple KillDroid (type "KDroid"): Ranged attacker --------------------------------------- Future updates planned: Captain Ahab/Gasharpoon) Guest 666 rework Jx1Dx1 rework adding Harken adding Mafioso adding Cruel king custom backgrounds for every enemy suggest anymore you have --------------------------------- Character descriptions: CoolKidd: Corrupt Nature: CoolKidd throws a projectile directly at you, dealing small damage and slowing you down if hit Walkspeed override: CoolKidd dashes forward unable to turn, deals heavy damage if he hits you, gets stunned if he crashes into a wall CoolGUI: Picks between four different effects 1-spawns CoolKidd screen distractions 2-makes the map rotate 3-hides your ability cooldowns 4-makes the map go invisible --------- 1x1x1x1: (Passive) swordfighter: When attempting to stun 1x, you have to do a small minigame where you press correlating arrow keys based on the ones displaying at the bottom of the screen from left to right, if you succeed you stun him, if you fail you take damage Mass infection: 1x charges back, before slashing forward, sending out a slow but high damage projectile Entanglement: 1x shoots out his two swords, freezing you in place if he hits you and freezes you in place until you click the popups he spawns on screen swordfighters grave: Slams his two swords down and makes you large swords shoot out from the ground, damaging you if he hits you unrelenting pursuit: 1x reels back before flying at you, if he hits you he deals damage and extends the length of this dash ----------- John Doe: (Passive) Unstoppable: stuns against John doe only stun for half the time Corrupt Energy: Slams his arm into the ground before shooting out 4 spiked walls that damage you highly if you touch them, would not reccomend. Digital footprint: stomps 3 times before creating a corruption trap, if you touch it you take damage and move slower, he can spawn a max of 2. Lunge: Reels back before jumping high up and slamming down, shooting out 8 projectiles in all cardinal directions. (CONTINUED IN NOTES AND CREDITS)
(Continuation of character description, look at Instructions for the first part.) ---------- Guest 666: (Passive) fragile: Guest 666 gets stunned for 150% of the time a regular stun would last. (Passive) sharp: Guest 666 has increased movement speed compared to other characters, and his M1 damage is 12 instead of 8. Teleportation: Guest 666 after a small amount of endlag is teleported to your location before continuing chase Pocket dimension: Guest 666 slams the ground and sends you into a pocket dimension where there are no platforms to work with, the only way to escape is to stun him, making 666 loose his concentration and break the pocket dimension ----------- Drakobloxxer: (Passive) quick witted: Drakobloxxer's M1's only do 3 damage, however they do not have nearly as much windup as every other M1 in the game Rising howl: Drakobloxxer howls, summoning the spirit of a dead Drakobloxxer to assist him, slowly floating towards the player dealing minimal damage on contact, before reeling back and doing a small, final dash attack Spitball: Drakobloxxer winds back before spitting out a ball of poison that ricochets off walls, if it hits you it bounces off of you, dealing minimal damage and putting a dazed status effect onto you ------------ Jx1Dx1: (Passive) Hallucination: Jx1Dx1 clones sometime spawn randomly around the map, not doing anything besides taunting you. (Passive) I see you: Jx1Dx1 extends his reach to the files of the game, creating screen distraction every few seconds with taunting messages Charge: Jx1 reels back before charging forward a long distance, if he hits a wall he'll turn around and continue his dash, if he hits you he'll damage you, apply helpless to you and continue his dash after a small whiplash backwards, helpless makes you unable to use your abilities for a few seconds. Monitor: Jx1Dx1 throws a monitor at your location, and remains still until the monitor either hits a wall, or you. If it hits you, you take damage and receive a temporary slowness debuff, and when the monitor makes contact with something, player or wall, Jx1Dx1 teleports to the monitor ------------------- Sonic.exe: (Passive) Lightweight: When stunned, Sonic exe receives far higher knockback than any other character (Passive) Dropping kick: When below Exe, instead of performing a melee M1 attack, he can jump up and kick downward. (Passive) Rage mode: when stunned for a total of 30 seconds, Exe enters a ragemode, where his speed increases, his damage increases and all his abilities get heavy buffs until the ragemode timer runs out. Spin dash: Exe charges up his spin dash before launching it at you, attempting to ram into you several times, doing 2 damage every hit, can be hit while charging to cancel Flying strike: Exe reels back midair, before lunging at you at high speeds, if he crashes to the wall however, he gets knocked back for a moment. Teleportation: Exe teleports to either your left at right, paused for a moment before swiping at you, dealing damage if hit. ------------------ KillDroid: (Passive) Rockets: Instead of melee attacks dealing 8 damage, KD charges up momentarily before firing a rocket in the direction he's facing, they deal 20 damage on impact with a small AOE explosion, however he can only aim left and right. Killbot: KD calls for backup, a small Killbot spawns in on KD's location, on contact they slow down the player, they charge up and self destruct, dealing 20 damage to the player if they are near. Ascend: KD uses his jetpack to fly up to the sky, raining a barrage of rockets down on you, before his rocket temporarily malfunctions and he crashes to the ground. --------------