sisphus prime wins and stuff get reset every update or when I bored wait for red dud finish yapping blu thing is u and it follow mouse don't get hit don't press arrow keys or 1 or I get angy >:( scroll further down for more in depth stuff and stuff (YOU) 1'S ATTACKS: space: homing spike if u raged it half CD no iframes for 2 btw yipee x: the special attack u chose railblast: hevy tf2 blast I call railblast 40 sec CD 50 base damage has long base charge but u can hold it longer when the base charge is finished charging it play a sparkle and when maximum damage reached (200) it play higher pitched sparkle nois lifebeams: summon 10 beams which commit life steal each doing their own 5 damage and 5 life steal. u can hold it down with c but it doesnt increase damage also it has 20 second cd (ENEMY) 2'S ATTACKS: normal follow: 0.5 sec iframes js normal state 100 damage says no lines dashes: same as normal but use glide block glide 0.05 second says "you cant escape" bullets: 0.5 sec iframes 50 damage does pinwhel :D says "keep them coming" shockwave: 1 sec iframes 100 damage he wait 0.5 sec then clappies uh use dash for iframes and he says "be GONE" and he claps on the gone part laser: 0.25 sec iframes 50 damage shreddies u says "destroy" beams: you'll know when u see it it do 200 damage first beam and 100 extra damage per beam also 2 second iframes can only activate in rage also bypasses iframes also says "this will hurt" rage: makes uh him gain charges 1.25x faster and slightly increases his movespeed also when he activate it he get aura and says 'yes that's it" also this doubles the laser count on "destroy", doubles the bullets on "keep them coming", decreases dash intervals plus doubles dashes on "you cant escape", and doubles the shockwaves on "be gone"
I got bored also this not ain't really a bossfight yet :troll: also my English isn't that bad its js funny to type like this update Logs of despair unfair and everything doom v1: v1 ultrakrill also real east v2: v2 ultrakrill also added laser and pinwheel spikers v3: v3 ultrakrill also reworked game v4: v4 ultrakrill also rebalanced stuff like doubled bullet CD also u can shoot during monologue js no damage til it over also I js added 1 rage which halves cd v5: v5 ultrakrill also added new rage mode move that does big damage read red moves for more also added dashing that give short iframe and short speed press z for it :D v6: v6 ultrakrill also added blu Lazer that do big damages I wonder what this was made to counter hmmmmmm also slightly nerfed tis will hurt v7: v7 ultrakill real also reworked the railblast now u can overcharge starting damage is 50 but with max charge it do 200 also the CD on the railblast wont start until the blast onscreen is gone also CD is 40 now but shhhh v8: v8 ultrakrill and the drink but anyway added new attack for red guy he do the "be GONE" and he clap it js like ultrakrill v9: v9 ultrakrill also added beams for blue dud it uses c read instructions also added a skip monologue thing v10: overhauling stuff currently there's two special buttons, a skip button, and a defensive button which doesn't work so ur stuck with dash n00b haha. also clicking special changes ur special (wow) v11: v11 ultrakrill also goed back to uh an older version v12: v12 ultrakrill also made phase 2 lasers have another thing also I put dash cool down back also I added double the bullets in 2s rage mode from keep them coming also i decreased dash intervals and double the amount of dashes in 2s rage mode also I'm probably not gonna update this game anymore aside from bugfixes and other small stuff hhaahahahahahiojds v13: v13 ultrakrill also added a second shockwave to "be gone" in phase 2, and made it so where shockwaves/bullets no longer block your bullets. v14: v14 ultrakrill also made the laser2 decrease in spin gradually and now it looks cooler I love ultraslop woah who said ultraslop its obviously ultrakrill