Currently 50% finished. WASD/arrow keys to move. Stats: As of 20 February 2026, there is: 747 blocks 61 strings of code 14 objects 93 costumes (44 not counting text) 19 backdrops And four and a half months of development time
Current version: 4.3.4 To add before progressing past framework status: Tiles: ~80% Enemies: 0% NPCs: ~10% Turbowarp: https://turbowarp.org/1232257767 Changelog: 4.0.0 >You can now actually travel between areas instead of switching them manually. (Credit to Pixel for the system) ^4.1.0-4.1.3 >Internal changes ^^4.1.4 >New variable that I'll use for a dev/cheat menu. >The HUD has been added. ^^4.1.5 >Fixed a bunch of jank ^^4.1.6 >Subarea work. ^4.2.0 >Finally added a subarea with an entrance, an exit, and a song. ^^4.2.1 >Text system work. It shouldn't show up for you, but if it does (It will for certain people on start), press Z. ^^4.2.2 >Bugfixes for the text system. ^^4.2.3 >Added a text backdrop as well as typing and end noises. ^^4.2.4 >Added the Kris walk sprites. Currently it only displays the front facing sprite. ^^4.2.5 >Walk script is almost finished! It's still a bit janky though. ^4.3.0 >Walk script is finished! Also added some final touch-ups to the dialogue system. ^^4.3.1 Overhauled the entire look of everything. It's mostly empty right now. ^^4.3.2 Added a tile system and editor. Created by @od500m , based on griffpatch. ^^4.3.3 More work from @od500m on the tile system. ^^4.3.4 >Removed the sword functionality (to be replaced) >Patched a glitch that caused flashing lights Credits: Me Pixel (@thepixel2000) Ihavearareusername (@od500m) Special thanks (people who took interest): Xander Jack (@junhu-jack) Galacta