WAD to move, mouse to aim Click to use your primary attack, press E to use your secondary attack Space to use chosen ability Hold I to show the enemies you've taken down Press P to pause Press R to reset the user to the starting position (only do this if stuck) Your score is how many waves you were able to survive Fight your way through procedurally generated waves of enemies, using whatever weapons and ability you believe will take you the furthest. Defeat as many enemies as you can before they inevitably end your run, and you may be crowned at the #1 position on the leaderboard! Weapons: --Sword: A quick, effective weapon. A warrior's sword is his most reliable friend. Less range and flare than more elaborate choices, but just as deadly. Able to propel the player upward if you hit an enemy from above. -Primary: quick slash toward cursor -Secondary: spin in a large circle quickly --Throwing Daggers: An infinite supply of sharpened steel. They will slice cleanly through your foes. You don't know where they're coming from, but one ought not look a gift dagger in the mouth. -Primary: throw a dagger, piercing through enemies and stopping at a wall -Secondary: throw three daggers at once in a fan --Battle Axe: An enormous war axe, presented to the strongest soldier in the Queen's army. It's heavy and slow to wield, but its sheer presence is enough to terrify any opponent. -Primary: slow start up followed by a massive axe swing -Secondary: slow start up, then spin quickly as long as E is held, then slam onto the ground with a small shockwave --Pikmin: Strange creatures that can be plucked out of the ground to assist the user. Pikmin will latch on to enemies (when they feel like it) and headbutt them to defeat them. There will only be one at first, but every time they defeat an enemy, the user can pluck one more, with a maximum of 100 Pikmin at once. Pikmin can also be thrown to land on platforms or defeat aerial enemies. -Primary: throw a Pikmin - they have to be touching the user and not moving - you can also hold click and move into them - this will do nothing if you have no Pikmin -Secondary: pluck a random color Pikmin from the ground -Different colors of Pikmin have different personalities and abilities: -Red Pikmin: stays close by to be thrown easier -Blue Pikmin: runs around further when idle, finding more grounded enemies -Yellow Pikmin: the fastest Pikmin -Pink (Winged) Pikmin: the smallest Pikmin, they have wings and can fly instead of remaining grounded -Purple Pikmin: the biggest Pikmin, instead of latching on to enemies they crush them instantly --Bow: A sturdy bow an quiver of unlimited capacity. Keep your hand steady and unleash a volley of arrows, on their own or dipped in an explosive poison. -Primary: draw back and release an arrow, this takes longer to fire than a dagger but travels much faster -Secondary: fire a poison arrow, which will explode into a toxic gas that lingers on the field --Lightsaber: An elegant weapon, for a more civilized age. Burns through anything at thousands of degrees of contained plasma. You can feel a kind of power flowing through you - a connection to not only this weapon, but the world around you. -Primary: Destroys any enemies on contact, stays ignited as long as mouse click is held. Lightsaber can also deflect lasers -Secondary: Throw the lightsaber a set distance, it spins in place as long as E is held Abilities: --Dash: Moves a set distance toward the cursor, stopping at walls --Instant Transmission: Teleports the user to the cursor --The World: Stops time for everyone except you for five seconds --Burrow: Swim through the ground effortlessly, kicking dirt behind you as you follow your cursor until you re-emerge --Monarch Wings: Move freely through the air (with WASD) with all the grace of a queen Enemies: --Blob: A grounded enemy that will relentlessly chase you down... as long as it doesn't have to climb anything. Legend says their corrosive goo can even eat through the ground if there's enough of them together. --UFO (Blue): A flying enemy that slowly moves toward the player, ignoring walls via a 4th-dimensional device we don't quite understand. --Laser UFO (Red): A more cautious UFO equipped with a laser cannon. --Megablob: An enormous Blob that will try to squash you with either its army of blob-spawn or its own massive size. It will rain down Blobs from the sky, and produce them from itself when hit.
- Sword and Dash inspired by Hollow Knight (2017) by Team Cherry - Quick Slash and Dash icons stolen directly from Hollow Knight (2017) by Team Cherry - The World was created in 1991 by Hirohiko Araki for JoJo's Bizarre Adventure (1987) - The World icon stolen directly from JoJo's Bizarre Adventure: Heritage for the Future (1998) by Capcom - Pikmin were created by Shigeru Miyamoto for Pikmin (2001) --------------------------Patch Notes------------------------------ Version 2.0 The Armory Update: - Added Throwing Daggers - Added Battle Axe - Added weapon selection on main menu Version 2.1 The Knuckles Update: - Added Burrow ability - Removed passing through walls from Dash (this splits the aerial movement available in Dash from the new Burrow, which lets you get around while staying grounded) Version 2.2 The Primal Aspid Update: -Have you ever wanted to be a primal aspid? Now you can!! (Choose Flight and Daggers and spam E while in the air) -Added Flight ability -Added secondary attacks for all weapons - triple dagger throw - sword spin - axe spin and shockwave slam -Added pogo functionality to Sword Version 2.25 The Plant Life Update: -Added Pikmin (unfinished). They have most of their functionality but you can't throw them, I'll update instructions when they work properly, Lord willing Version 2.26 The Speedrun Update: -Added Time counter so you can speedrun wave numbers Version 2.3 The Weaponized Potted Plants Update: -Pikmin can now be thrown (using a whole bunch of math that almost works the way I want it to) -Added Pikmin controller for aiming -Added pink and purple Pikmin -Added way more Pikmin animations Version 2.31 Panicked Climbing Update: -Pikmin no longer stay stuck in walls when panicking -Removed Pikmin controller - idk I think it looks good but because it doesn't follow perfectly I thought maybe the cursor on its own is better - I might add it back later -Fixed a bug with a strange wobbly float when holding jump Version 2.4 The Golden r'UI'e Update: -Added cooldown indicators for primary attacks, secondary attacks, and abilities -Changed "Flight" to "Monarch Wings", added animated wings Version 2.5 The Dual Wielding Update: -Separated primary and secondary attack, selectable individually on menu Version 2.6 The Alien Invasion Update: -Recolored Blob and UFO -Added Laser UFO enemies -Adjusted enemy spawn rates following wave 4 Version 2.7 The Archer Update: -Added Bow Version 2.71 The Slow it Down Update: -Added pause functionality -Added Pikmin counter -Set max Pikmin capacity of 100 -Added reset functionality -UFOs now don't spawn until wave 3 Version 2.8 The More Elegant Weapon Update: -Added Lightsaber (definitely OP but it's canonically accurate) Version 2.81 The Fighting Stance Update: -Lightsaber now ignites at an angle -Lightsaber now flips orientation depending on which way the user is aiming Version 2.9 The Competition Update: -Cloud variables!! High scores track across users! Huzzah! Praise God! -Laser UFOs no longer charge shots while the game is paused -Lightsaber now deflects imperfectly Version 2.91 The It's All a Matter of Timing Update: -Added brief pause just before and just after wave changes -Enemies now spawn gradually instead of all at once -Adjusted Laser UFO movement -Removed all cloud variables except 1st place for now because they just won't work how I want -Extended Sword active frames -Prettied up the Sword art a little Version 3.0 The Age of Megablob Update: -Added Megablob as a boss on wave 10 (My first boss fight!!) -Reset all highscores above 9 because they didn't have to go through Megablob -Adjusted Lightsaber stance again Version 3.1 The Meet the Megablobs Update: -Megablob now spawns on wave 10 and 20 and 30 -Added title screen before the Megablob boss fight begins -Fixed a bug where Pikmin count didn't decrease when they died -Fixed a bug where Pikmin wouldn't damage Megablob -Megablob can now defeat Purple Pikmin after five seconds of continuous contact -Arrows now stop in Megblob, Daggers now only stop in Megablob -Lightsaber now deflects lasers toward the cursor Combat Platformer Roguelike!!!!!!! Version 1.0 The Roguelike Update: -Released a brand new version of the game with randomized weapons and abilities and upgrades, I probably won't update this one any more, unless I add a new weapon or something maybe -Here it is! https://scratch.mit.edu/projects/1238187077