look in instruction for how to play, go below credits for basic information and stats. click play, to start playing, see controls below to learn how to play. once to play a game, you will get points based on how good you did, you can click shop now on the main page to purchase upgrades that will transfer onto every game you play, you can change the level on the main page, the higher the level the faster the game will go and the harder it will be. survive for 300 seconds or 5 minutes on the highest level you've unlocked, to unlock the next level. controls: Click space to fire bullet to attack an enemy, move your mouse to aim. WASD or arrows to move. activate both arrows and WASD movements to turbo, this consumes stamina. when stamina is used up, movement speed halved. stamina will regenerate one every 2 seconds when not using turbo. when on home page, use z and x to switch level. you can also click QZFG all at once to change the difficulty to easy mode or QZAFG to switch it to hard mode. The difficulty cannot be changed more than once. when In achievements, use z and x to switch achievements, use r to change filter. During the game, if you are choosing an upgrade and don't like any of them, you can click G, this will cancel the upgrade, it will not give you your xp back, but the amount of xp to level up won't change as you didn't level up. game: As you kill enemies, they will drop small green orbs called experience, collect this and you will slowly fill your xp, once your xp is filled you will level up and be able to choose an upgrade. The world isn't infinite, if you touch the edge you will flash colors. You can increase the size of the world in the shop. note: bullet speed is currently disabled do to a bug. so every weapon will go the same speed
thanks to @ErnieParke for scrolling template. original scrolling project https://scratch.mit.edu/projects/24638618 music by @ryansrichai Note: My sprites glitched out, so for some of the upgrades I had to use a variable for the text. Note: Do to scratches 300 clone limitation, the game may glitch out on higher levels, and as xp piles up. go to https://turbowarp.org/1232867565 to help prevent lag and glitches. Go to for full collection currently we don't have a Home Screen or game levels, so I set the level to level 2 as level 1 is too easy, and level 3 is too hard without being stronger game wide. quick info: (look below for specific information) 14 upgrades 12 sets of armor 8 weapons 20 enemies Upgrades 1: increase health 2: increase damage 3: increase speed 4: increase force field 5: increase recovery 6: airstrike 7: spinning orb 8: falling spike 9: bouncing ball 10: spiracle 11: keeshot 12: bullet rain upgrades for purchase 1: pulser 2: lazer armor sets: 1: Basic armor 1 defense +25 health 1x health modifier rarity: 1 2: Advanced armor 2 defense +50 health 1.1x health modier rarity: 2 3: tomb armor 4 defense +50 health 1.2x health modifier rarity: 3 4: Stained armor 5 defense +25 health 1.2x modifier rarity: 3 5: weak armor 1 defense +20 health 1 health modifier rarity: 1 6: shell armor 2 defense +0 hp 1.3x health modifier rarity: 2 7: spark clothing 5 defense +50 health 1.3x health modifier rarity: 3 8: spark armor 20 defense +100 health 1.2x health modifier rarity: 8 9: broken spark armor 10 defense +50 health 1x health modifier rarity: 6 10: damaged spark armor 15 defense +75 health 1.1x health modifier rarity: 7 11: brass armor 7 defense +0 health 1x health modifier rarity: 4 12: iron armor 8 defense +0 health 1x health modifier rarity: 5 weapons: 1: basic gun 0.075s cooldown 1x damage modifier +0 damage rarity: 1 20 bullet speed weapon type: 1 2: advanced gun 0.075s cooldown 1.2x damage modifier +5 damage rarity: 2 26 bullet speed weapon type: 1 3: speed gun 0.025 cooldown 1.2x damage modifier +0 damage rarity: 3 40 bullet speed weapon type: 1 4: sackal 0.1 cooldown 2x damage modifier +10 damage rarity: 4 15 bullet speed weapon type: 1 5: Maranary 0.01 cooldown 1.5 damage modifier +0 damage rarity: 4 50 bullet speed weapon type: 1 6: palmer 0.05 cooldown 1x damage modifier +15 damage rarity: 3 15 bullet speed weapon type: 1 7: tot gun 0.05 cooldown 1.3x damage modifier +4 damage rarity: 3 10 bullet speed weapon type: 1 8: got gun 2 cooldown 2 damage modifier +20 damage rarity: 3 20 bullet speed weapon type: 1 Enemies: 1: basic health: 20 damage: 1 attack speed: 5 speed: 1 2: sped health: 5 damage: 2 attack speed: 3 speed: 4 3: tank health: 50 damage: 10 attack speed: 2 speed: 0.5 4: smasher health: 20 damage: 20 attack speed: 2 speed: 1.5 5: boss1 health: 100 damage: 20 attack speed: 2 speed: 1 6: mini speed health: 10 damage: 5 attack speed: 3 speed: 6 7: advanced health: 30 damage: 2 attack speed: 5 speed: 2 8: better tank health: 100 damage: 5 attack speed: 3 speed: 0.25 9: breaker health: 30 damage: 20 attack speed: 3 speed: 1 10: boss2 health: 200 damage: 20 attack speed: 3 speed: 1 11: basic mecha health: 40 damage: 10 attack speed: 3 speed: 5 12: majaspee health: 20 damage: 10 attack speed: 5 speed: 12 13: brass giant health: 300 damage: 20 attack speed: 3 speed: 0.5 14: great hound health: 30 damage: 20 attack speed: 5 speed: 5 15: boss3 health: 500 damage: 50 attack speed: 2 speed: 2 16: advanced mecha health: 50 damage: 10 attack speed: 4 speed: 5 17: sound speed health: 20 damage: 10 attack speed: 10 speed: 20 18: iron golem health: 500 damage: 20 attack speed: 3 speed: 0.1 19: destroyer health: 100 damage: 50 attack speed: 5 speed: 5 20: Mecha boss health: 1000 damage: 100 attack speed: 1 speed: 1