Note for @MINION366: SAVE THIS PROJECT NOW !!! Last changed: 20/12/2025 (there will be more small tweaks to the scenery) My airport X-position (and where you spawn): 8366000 My reservation: 8,332,240 - 8,422,240 (M.366 Int. Apt.) Areas: 50,000 X-position of an airport. New scenery objects: - obstruction lights (individual red lights) - ? (hint: see my profile's comments) - cable-stayed bridge INSTRUCTIONS (ignore this part) When you put your mouse over an object, it will tell you the object's ID, then whether it is a light (1 or 0), then its costume name in the Scenery sprite, then its X-position and Y-position. To add new types of object, put them in the "scenery" sprite. It's best to make them in an image editor on a 480x360 blank template then import them. If you don't do this, then small objects may not be able to reach a small enough size at camera zooms like 0.125x. CONTROLS EXPLAINED Q: enter an X position, and the camera will move to that position B: enter an object ID, and the camera will move to the X-position of that object W: enter an object costume name, and a new object will be created at the X-position of the camera at Y 0 S: enter an object costume name, and a new object that will not be darkened at night will be created the same way as with W A: enter an object ID, and that object will be deleted C: enter an object ID, and the object will move along with the camera's X-position; to change the object's Y-position, use Q and A to change it by +1 and -1, W/S for +10/-10, E/D for +100/-100, then press C when finished M: enter an object ID, then a new X-position; the object with that ID will be moved to that X-position Y: enter an object ID, then a new Y-position; the object with that ID will be moved to that Y position H: enter an autogen costume name, and autogen will be inserted Autogen type propagates forward until reaching the next autogen entry. E: change terrain height at the camera X-pos by 360 D: change terrain height at the camera X-pos by -360 T: change terrain slope at the camera X-pos by 1 G: change terrain slope at the camera X-pos by -1 R: cycle to the next terrain type at the camera F: cycle to the previous terrain type at the camera Terrain type propagates forward until reaching the next type setting. Z: set the time to noon X: set the time to midnight ↑: reset the camera offset (set by clicking and dragging the camera) ↓: round camera X-position to nearest multiple of 480, reset offset, and set Y-position to 0 →: move camera X-position right by 480 (this scales when the camera is zoomed out) ←: move camera X-position left by 480 (this scales when the camera is zoomed out) The move-camera-left/right controls can be modified by holding down the following keys: L: keep moving without releasing and pressing the key again P: force moving by 480 no matter the camera zoom Note that these keys were changed because the old ones were not working with me (probably due to American and European differences in keyboard layout). SPECIAL CONTROLS Space + Q: input a number; the camera X-position will be changed by this number Space + B: enter an object ID, then a new costume name; the object with the entered ID will change its costume name to the name that was entered