Weapons: King = +1 damage and +0.5 spin speed 25/10/25 Soldier= +1 spin speed and +0.5 ranged 25/10/25 Ninja = +0.5 shurikens and +0.01 armor 25/10/25 Medic = +1 self heal and + 0.5 gravity 26/10/25 Knight = +1 poison and + 20 radius 26/10/25 Teacher = + 0.1 tick speed and +2 damage. 31/10/25 Prince = +5 length and +1 speed 31/10/25 Witch = +0.2 DPS/KPS and +10 puddle size (thanks to RainbowOversser) , 1/11/25 Archer = +1 Arrows +10 Arrow Size 2/11/25 Fairy = +0.1 Weakening and +0.1 Weakening 4/11/25 Queen = +5 protection and +0.2 servant damage 11/7/25 Nuke = -1 Time Remaining 18/11/25 Princess = +2 damage and -0.5 time until HP boost 21/7/25 Heir = +0.1 of a weapon and +0.66 speed 27/11/25 Yeti = Frost, Icicle and Hammer 18/12/25 Planet = Combo Multiplier and Orbits 30/12/25 Zombies: Speedy = +0.2 damage and +0.2 speed 25/10/25 Critic = +5 critic chance and 0.5 damage 1/11/25 Glue = +0.5 speed and 1 stickiness 2/11/25 Guard = +5 health 5/11/25 Dice = Double max damage 6/11/25 Headstart = +0.2 protection and 10 headstart 21/11/25 Gardener = -0.05 spawnrate 25/11/25 Infection = +1 poison 25/11/25 Percent = Health divided by 5 damage 12/12/25 Pirate = +0.5 damage and +1.5 hook damage 14/12/25 Hypnosis = +2 hypnosis duration 14/12/25 Caveman = +0.02 refletance 22/12/25 Mermaid = -0.05 Water Rising 24/12/25 Vaccination = +0.5 regenaration 26/12/25 Damage = Increases Damage 28/12/25
Gamemodes: 1v1 25/10/25 Higher Health 7/11/25 Mega Battles 22/11/25 Weak Battles 27/11/25 Dummy Defender Mode 3/12/25 Dummy Attacker Mode 4/12/25 Power Ups 14/12/25