Note: This update isn't as polished as I wanted it to be, but its been sitting in my unshared projects for so long that any momentum I had for it died. And if we're being honest, this project is exhausting me. I don't experience the same joy I did back when I first started. This game is going from a blessing to burden. I don't want to give up the game, but I don't think I should work on anymore updates for the time being. Life in general has left me so drained, and I need some time to not work on such a big project. I'll still be on Scratch, just takin' a break from MMAO. With that out of the way, enjoy what's in this project for the time being and have a great day! EPILEPSY WARNING!!!!!!! "Therefore 'If your enemy is hungry, feed him; If he is thirsty, give him a drink; For in so doing you will heap coals of fire on his head.'” -Romans 12:20 Version 0.4 of the MMAO Demo is out, complete with new ground textures, a new background, new sfx, ladder collision, and updated Bass AI. (Alien Overdrive has been removed for the time being) Turbowarp link (For people with low end devices.): https://turbowarp.org/1233742623 Controls(You can change them inside the project): Z: Jump X: Shoot C: Slide Down and Jump: Legacy Slide Dual Charged Shot: After a charged shot, press the shooting key again to fire a slower second shot of the same charge. Update Log: Version 0.1 - Intial Release Version 0.2 - Hazards, Special Blocks, Health Bar, Bass Battle Version 0.3 - Added Charged Shot, New Animations, Spikes, Dual Charged Shot, and Alien Overdrive. Version 0.4 - Background Art, Stage Textures, Bass AI touchups, a newer Bass theme, removed Alien Overdrive, added new sfx and added a new opening stage theme by bugaboo_28 and I. You can now stand on top of ladders.
@Gamerglory123 for the base tutorial. Me for some extra code. The original Bass AI is by @DancingBoi but the extra attack is coded by me. @maxi0222 for the sfx for the charging script. Most of the spritework is by me. The bass theme remix, title screen theme and victory theme remix are made by me in beepbox or ultrabox. The opening stage theme is made by me and bugaboo_28 The End Card theme is Combustion from Mega Man Zero 2. The sound effects from Mega Man X and Mega Man 7. Mega Man and OmegaZero are owned by Capcom