Minecraft THX FOR 300 views - may 11 2026 500 views - May 19 attack - N use - M Swap - (1-9) pause - X Movement- WASD - First person animations and viewmodel for personalization and MORE customization -3D mode with functional items, trees, grass, zombies, collectables and toggler for zombies and/or walls up to you. - Menus - Main menu - Settings and ViewModel - TurboWarp support - 60FPS/>30FPS - Stage size changer (640x360 recommended)
first person model definitions for what animations to put in first person - sry if its confusing model:11 oldest stuff basically, mcpe high bow charge, java jump bob and old map ani, and no item use down and up for java model 12: animations before attachables or remakes of animations model 13 attachable hand but was in testing so I replicated the old attachable hand animation and no view bobbing walk on items model 14, attachable hand like today and 2x bob on hand model 15, same as 14 but higher bow animation since it sometimes happened on this version model 16, view bobbing is reversed, grapple eat is to side, crossbow to side when charged, cause it happened on this version model 17, bow spyglass crossbow shield trident new animations in beta phase again I replicated it. model 18, basically todays animations.