Yes I know the background and art is literally just Slinky, since I just started development on Super Mario: The Great Adventure 2 and haven't changed it yet. I started playing some Deltarune fangames and a certain super hard JRPG, so I got a lot of inspiration and had to start development. Feedback would be appreciated.
I'm aiming for a winter release on SM: TGA2 (Probably January or February) and just delay Slinky to somewhere in the spring. I finished coding SMG: SotSK, so I decided to start my next big game without any breaks. Also, I know the ground pounding is kind of choppy for the partners, it will be fixed later.