Build 4.5 is here! Still under development. Questions Answered: - Why do you vectorize almost everything? Because if I (or @helloimnob) need to modify it, it's much easier. - How many times do you update the builds? At least once a day, because I focus on other projects too. - Why does the cursor move like that? Seems like someone has never seen an actual Wii. - What happened to Test Channel? Test Channel was only a placeholder. Everybody whose seen the first or second builds knows that.
Credit to @gannongamescom for the clock script (which I had to change) and the miis in the Mii Channel, the Spriters and @helloimnob for the assets, @Mrk20200 for the lines thingy in the channels and the channel borders, and Google for the references Build #1 (27/10/2025): Added the main components of the Wii, and a placeholder channel that can be disposed of and into any other. Build #2 (28/10/2025): Updated the UI to be EXTRA accuarate (Assets remade by @helloimnob), also did the bugfix of the clock Build #3 (28/10/2025, 6:58 p.m.): Replaced Test Channel with Disc Channel and fixed the buttons, also moved the PM/AM from left to right (as seen in some Wiis) Build #4 (29/10/2025): Did some minor design changes, also added the Mii Channel, but only the banner. Channel itself will be next build Build .5 (04/11/2025): Did small changes and added the settings & message buttons