You are the Purple Square. Click on a point to launch yourself there. Hit the other Squares to ram and defeat them. You have 100 Health, you regenerate 1 Health every 3 seconds, and defeating a common enemy will heal you 5 Health. Goal? Don't die. Good luck. ALL ENEMIES://///// Red (Slicer): Moves unpredictably and dashes towards you to cut you. His speed and unpredictability is his main strength. Green (Shooter): Shoots 1-3 missiles that have low turning efficiency and disappear after 5 seconds. Oh he can also juke you when you get close. Closes off any escape routes with his rockets to gaurantee damage. Navy Blue (Hasty): Charges up and dashes around the map very fast. Vulnerable after dashing. Snipes you to finish you off when you are in tough situations. Orange (Guardian): When not glowing, he is invincible and can parry you. After a bit, he will shoot a bullet at you and glow. He is vulnerable for 2.5 seconds when that happens. Deflects and stunlocks you to protect his teammates. Cyan (Blinker): Can become transparent and dodge you. Upon being transparent, after 1 second, he causes a shockwave that damages you. Distracts you so enemies can spawn safely and do their thing while you are distracted. Yellow (Charger): When getting close to her, she will attempt to dodge you, then charge at you to deal damage. Constant chip damage meant to annoy you and slowly whittle you down. BORNANA: Has 6 Health. Ramming him will deal 1 dmg to him. Every 3 seconds, he will shoot 3 bullets at you, then has a chance to summon 1-2 Apples. Killing him will spawn 25 healing orbs that heal 2 Health each (50 heal). More of a health pack than boss. Apple: Has 3 health. Dashes around the map for a bit, then charges up and dashes towards you, exploding on impact. Does NOT give any life-steal. Expendable unit that sacrifices itself for others. Assasin (Crimson Red): Has 4 health. Similar to Slicer. Moves unpredictably and dashes around the arena alot, and is much faster. After dashing some times, he will be vulnerable. Gives 35 hp upon death. Goodluck catching up. General (Neon Lime Green): Has 5 health. Similar to Gunner. Shoots missiles in bursts of 4. Can charge up an assault rifle and spray many bullets at you. Speed and jukes are slower. Gives 35 hp upon defeat. He doesnt need the perfect scenarios to deal damage, he makes the scenarios himself. Quicksilver (#0000FF Blue): Has 6 health. Similar to Hasty. Charges up and dashes around the map. He makes a shock wave and spawns projectiles when bouncing off of a wall while dashing. Gives 35 hp upon defeat. He no longer needs to aim to deal damage, better kill him quick. Boulder (Brown Spiked): Has 20 hp. Similar to Guardian. For a couple seconds, he is invincible and will deal 1 damage if you try to attack him. He can shoot pellets in multiple directions. Upon becoming vulnerable. he will shoot pellets in multiple directions 3 times. Give 35 hp upon defeat. The ultimate juggernaut. Sapper (Radial Gradient from Lime to Yellow): Has 5 health. Similar to Charger. She will move towards you. Upon getting close, she will attempt to dodge and charge towards you at higher speeds. If she hits you, she will stun you for a bit. Gives 35 hp upon defeat. The strongest hit and run enemy in the universe and will make you enraged. Disintegrator (Radial gradient from Blue to Turquoise): Similar to Blinker. Has 4 health. Can become transparent and dodge you. He creates two identical clones that also have shockwaves upon blinking. Gives 35 hp upon defeat. Can distract and dodge you better than this wall of text. Also you lost The Game.
Song is Est-ce ton âme (Artful Noli) FORSAKEN OST Update: Added Boulder and Sapper and Disintegrator miniboss. Added constant healing overtime. Updated all descriptions of enemies. Wednesday December 17 2025 Tags #games #action #arcade #scifi #fastpaced #cool #endless #difficult #chaotic #momentum #dodging #hard #bullethell #neon #mobile