It's the end of humanity, but you will fight until you can't fight no more, even if it's for nothing ----------------------------------------------------------------------------- Go away, advertisers (Although I doubt I'll be popular enough for that) ----------------------------------------------------------------------------- WASD to move Space to fire R to reload (Doesn't have to be 0 ammo) Move the cursor to aim (Best with a proper mouse) F to bash and push back zombies ----------------------------------------------------------------------------- I know my code is very spaghetti and/or inefficient. I don't plan on fixing it. ----------------------------------------------------------------------------- Wowza
Update logs ------------------------------------------------------------------------- Dec 4, 25- Finished up level 1's waves. Not really innovating, just more zombies each wave and faster spawns at select points. Still gotta do the win system and levels 2 & 3. Dec 2, 25 v2- Cool countdown at the start of the game. The wave counter, wave changing and mode (as in a testing mode) are in, but the waves themselves are not made just yet Dec 2, 25- Scratch just ain't hitting the same. Doesn't mean I'll 100% quit, just that updates are gonna come slower than actually good Roblox safety features. Might make the game wave based instead of this sorta endless onslaught type. Nov 12, 25- Did some stuff with layering and added mouse shooting for the proper mouse users. Really buggy in testing though cuz I keep moving screen-wide sprites ToT Nov 11, 25- Added death and it's very loud, so beware headphone users. Nov 4, 25- Fixed something small with the ammo in like 2 minutes Oct 30, 25- Balanced levels. Level 1 is goo goo baby stuff, level 3 is very hard (at least for me) and level 2 is in the middle Oct 29, 25 v3- Added ammo and reloading. Not gonna add stamina for bashing cuz the game is already hard as is. Gonna make a grenade to clear hordes tho :D Gonna balance the levels Oct 29, 25 v2- Fixed the bug with the bash. Dumb block ordering screwed the code over. Now it works perfectly. Bash distance+stun duration are now randomized Oct 29, 25- Added bash, press F to do it. Gonna add a stamina system so you can't spam it. Still VERY buggy though, as in the doesn't work 90% of the time :( Oct 28, 25 v3- Changed game name to "The End is Nigh" (originally was "Apocalypse", but too many games had the same name) Oct 28, 25 v2- Nothing much. Just added difficulties, title screen, bugs, and some other, very minor things. Don't get too close to zombies or you can't hit them (planning to add a bash to fix that) and if your bullet phases through them and doesn't hit, think of it as a dodge/extra mutant hp ;) Still no proper death tho Oct 28, 25- Zombie spawning, killing, and hurting are in the game. Can't lose yet Oct 27, 25- Game made and shared. Bare bones version ------------------------------------------------------------------------- Credits Movement by Vipperr or something along those lines Some sounds were made by me (mainly literally by me, as in my mouth), others (like the things that are clearly too hard to make/edit the Scratch sounds) are from pixabay. You can likely find them if you use certain keywords, didn't really edit the audio itself, just the volume and/or speed