DeltaDude HP: 60 SP: 90 WS: 14.5 SS: 19 (all below average) Passive: I have your back Teammates that are being pursued under 50% HP are highlighted to DeltaDude, and stunning the Killer while they are pursuing a teammate will do a extra 3 seconds of stun time. Passive: Heck yeah After landing a stun, you are given Speed 4 for 5 seconds. Teammates affected by DeltaDude's other passive also receive this. Skill 1: Dodge DeltaDude winds up, if he gets hit he will dodge and counterattack, stunning for 3 seconds. Skill 2: Pump Action DeltaDude pulls out his weapon of choice, changing your perspective. Clicking will fire, creating a hitbox in the direction of the camera, landing a shot will do a formula to check the stun time. (X-15/4+2, X being the studs away the Killer is.) The hitbox is 15 studs long. Skill 3: Delta Board DeltaDude hops on his board, having you do a mini game where you have to spam jump. each jump adds 3 studs of speed, and you start at 25 studs per second. You get off the board after either, hitting a wall, hitting the Killer, or you lose all of your speed. Hitting something will stun it for 4 seconds and knock it back, unless it's a wall, whereas DeltaDude will get stunned and knocked back. Riy HP: 1200 SP: 120 Passive: Shimmering Starlight After getting a kill, Riy highlights all survivors. M1: Swing Riy swings, any Survivor hit takes 15 damage and 5 more overtime. Skill 1: Stardriven Riy winds up and starts dashing forward, hitting a survivor will regenerate 50 stamina and stop the dash for 0.85 seconds, letting them dash longer, and give the victim Starstruck 2 for 4 seconds, along with dealing 15 damage. Once Riy loses all of their stamina, they stop dashing and are affected by Staggered 2 and Fractured 1 for 4 seconds. During the dash, Riy is constantly losing stamina, as if they’re sprinting, and the higher stamina they have the faster they go. (stamina amount / 3) During the 0.85 seconds between the next dash and your previous one, you have to hit Stardriven again or you will stop dashing. Skill 2: Surprise Riy becomes almost invisible over 5 seconds, and gives themselves Fading 4 for 35 seconds. Once the Fading ends, Riy dashes forward attempting to tackle anything in front of him, if he lands a hit on a survivor they will take 30 damage. Skill 3: Starstruck Riy starts firing stars forward, any survivor hit will get Starstruck for 7 seconds, and gives Riy Speed 3 for 8. Skill 4: Implant Riy will place a star below him, if a survivor gets too close (10 studs) it will explode, highlighting them to Riy, giving Riy Speed 5 for 8 seconds, and the Victim starstruck for 10, and dealing 20 damage. Zayne HP: 100 SP: 100 WS: 16 SS: 25 Passive: Blood Meter Zayne has a Meter on his screen and it fills up by 1 every second. Damage goes to the meter as long as there’s Blood in the meter. Zayne is unaffected by Bleeding. Skill 1: Bash Zayne will windup before charging forward, clearing 20 studs in a second. Hitting the killer stuns them for 3 seconds and knocks them back Cost: 15 Skill 2: Recovery Zayne will focus for a second, being unable to move and then healing 25 HP along with Speed 2 for 4 seconds Cost: 40 Skill 2: Beam Zayne will charge up before firing a pulse of blood, if the Killer is hit they will get stunned for 4 seconds and very mild knockback. Cost: 40 base stats for a survivor is 100 HealthPoints and StaminaPoints, 16 WalkSpeed, and 25 SprintSpeed base stats for a killer is 100+ HP, 100 SP, 14 WS, and 36 SS
bsgl = bloodstained gravel bloodstained gravel = knfsaken knfsaken = forsaken but with knf forsaken but with knf = forsaken forsaken = asymmetrical chase game ehhhhhhhhhh im done