❤️ + ⭐️ If you enjoyed game! Up arrow to go up and uh yeah thats it but below is how to make more. HOW TO USE THE WAVE EDITOR (INSTRUCTIONS) EXTENDING THE MAP (ADDING MORE SPACE) Click on the sprite that contains the block/map layout (the Wave sprite or level sprite). Go to the "Costumes" tab. Create a new costume. You can duplicate the last costume to keep the map connected. Draw or place more blocks in that new costume. Each costume acts as the next section of the map. ADDING PORTALS (CHANGING SPEED, SIZE, ETC.) Click on the Portals sprite. Find the script that controls how many portals are created. It usually has a "repeat (number)" or "create clone" block. Change the number in that repeat block to increase or decrease how many portals exist in the level. Example: change "repeat 3" to "repeat 6" if you want 6 portals available. POSITIONING PORTALS IN THE LEVEL Enter or place portals in the editor. When moving through the level, check the current score value. The score equals the map position (distance). Use that score number to set where a portal should appear. Example: If the score says "450", then put "450" in the variable or code that sets the portal's position. GENERAL TIP If a portal does not appear, you may not have created enough clones. Increase the clone count in the portal sprite. The things ALREADY in it follows: Wave Particle trail Forever Map 3 Speed portals Normal gravity and Flipped.
❤️ + ⭐️ If you enjoyed game! Geometry Dash Wave Engine (Fan Project) This is a Geometry Dash Wave fangame/editor created in Scratch. Not affiliated with or endorsed by RobTop Games. Features currently included!!! Current Version: v1.0 In comments, leave bugs that you found ----------------------------------------------------- 3 custom speed portals • 1x Speed (scroll speed multiplier: 1.0, default speed) • 2x Speed (scroll speed multiplier: 1.2) • 3x Speed (scroll speed multiplier: 1.5) 2 gravity portals • Normal (the wave moves upward) • Flipped (the wave moves downward) Credits: Geometry Dash concept by RobTop Games. Engine code, wave system, portals, and editor created by WorldWarScratch. Sprites and graphics created/modified within Scratch. Thank you to everyone who views, tests, or remixes the project. Feel free to remix, just make sure to give credit.