Use WASD to move around, use mouse/finger to look around, press 0 or space to go up or down, hold m to lock the camera so you can adjust your mouse Suggestion: Place mouse at the center of the screen and then use your finger to press the flag then use your mouse. If you don't have a touch screen, press the flag and find a point in the project where it feels like you are looking forward. I am still working on fixing this. Some notes: - If your mouse is out of the stage, everything goes haywire so try not to do that (I am still fixing this) - The fov is still funky and I need to fix the situation where you get teleported when moving through the last visible block - I was originally just going to tell chatGPT to make a whole game with steps to compare how well it can make scratch code to java; but then I thought I should use it as a guideline for myself. I asked it to make the Java code (which made me realize - CHATGPT CANNOT CODE TO SAVE IT'S LIFE TOT), in which I remade it myself and added new things to make it better. Basically I used chatGPT to explain all of the aspects needed. - This is just part 1 out of 6, so stay tuned
This is a 3d engine that uses the x y z plane to make a 3d scale of objects I included a bunch of trigonometry because I've been learning a lot about it (and because I sort of have to) This is my first time making something this advanced and I am really happy with how things are going. There are about 6 parts to my plan, and I have finished the first and hardest part: making the engine. I am now working on adding depth perception and trying to spruce up the area Tysm to @Griffpatch, @YeetachuAnimation, and all of you for inspiration In case you were wondering where I have been btw: I am getting older and I don't have much time to animate anymore. I am growing more fond of coding things like this and using trig along with a three axis scale (I just find it fun). That being said, I am still animating so don't worry.