(PLAY THE OG PACE BEFORE THIS) (Buffs) Controls of the Abomination: Z-to heal Just use the Ball in the Saferooms, it gives you a hint on what to do for entities you encounter in that level. Macrocosm (The Planet): it's the Carnation of this game, just keep going until you find a purple room, and hide in the Holes. (You are also safe while in SafeRooms, and you hide in holes using X/M) Haste (The Cloud): Just Simply gives a limited amount of time to stay in a room, or else you get damaged. Corral (The Jellyfish): blocks the entryway, get close enough to it for it to attack, you can pass through if you dodge it. Syllabary (The Letter-Train): The Slugfish ripoff, just stay out of the middle when it arrives and you're good. (You're also safe from it while in Saferooms) Discern (The Rock): Stop sprinting when in it's aura, or you could risk getting damaged. Leviathan (The Butterfly): don't touch the hooks, or else you risk dying. Paralyze (The Snowflake): When opening it's eyes, don't move. click on Paralyze to get rid of it.
(THIS TOOK ME 2 HOURS, wonder how many hours it take for the OG pace creator to update...)