-+=+- The Revenant: Sun Unrisen -+=+- Still in a work in progress, not fully finished. READ UPDATE LOGS (at bottom) Always double click the flag. This prevents bugs and just makes the game overall work better. Trust me. I RECOMMEND PLAYING ON TURBOWARP FOR A BETTER EXPERIENCE (much higher quality): https://turbowarp.org/1236421337?interpolate&hqpen&clones=Infinity&offscreen&limitless Found a bug? Report them in the comments! Anyone who reports a major bug will get an EXCLUSIVE and OVERPOWERED weapon made JUST for them! Update information located at the bottom! Any on-going event information located in Notes and Credits. -- CONTROLS -- [ SPACE ] Swing [ C ] Toggle sprint [ F ] Block (if the weapon can) [ E ] Interact [ E ] / [ R ] Abilities (only some weapons have abilities, a lot of late game (and 1 very early game) weapons do, make sure to test!) [ 1-6 ] Hot-bar slots. Click on slots to move them (after selecting a slot, click on the trash icon to trash the item) Clicking the flag does NOT reset your kills or points but you will loose any items bought (pressing the flag is pretty much just respawning). -- Revenant Information -- Normal attack: When in range of player, attacks and deals a random amount of damage between 2 values depending on which limb it hits. Pounce: Charges for a small delay and then launches at the player very fast. Blocking pounce pushes Revenant back farther. Scream: Lets out an ear piercing scream, dealing damage to the player and making them slow for a short duration. Going over your block strength when blocking Revenant will break your block and slow you for a short duration. Also, each weapon has different block resistances. If the Revenant block breaking strength is above your resistance, it instantly breaks your block and slows you. Pounce has higher block breaking strength. entirely based off a Roblox game, The Revenant: Sunrisen UPDATE INFORMATION Current version: 1.10.1-HCP2 (last updated, 1/29/26) (M/D/Y): Heyy mineturte from the future (feb 3rd). Updates are probably going to slow down as I'm starting to get busier as well as me starting to run out of ideas to add to this game. I do expect to update the game again sometime this week but not sure how much after if at all. Sorry! :( - Lost Moon changes: 1. HP nerf (222,222 -> 188,888) to match with TR:S. - Blackhole (True Oblivion) changes: 1. HP buff (6,000,000 -> 6,666,666). - Fixed drinking animation of Bloxaide and Magik Cola (broke when I changed how the player gets positioned) - Changed how Revenant's health bar % piece looks. Looks a lot cleaner now (at least in turbowarp with HQ pen). Also slightly fixed the positioning of it's text. - Optimizations. Mostly just made it so that if the current weapon doesn't have any trail effects to not make the clones. - Fixed positioning of stamina and health text. While this looks weird in scratch, its a lot better in turbowarp. Side note: how on earth does this project have 10 THOUSAND blocks??? damnn Sneak peaks: - S-Rounds :D - Atrocity? mmmm new S-hour perhaps? Needed changes (notes to self): - make cheeseboom NOT TRIGGER. This like ruins the use of it in early gameplay. Also maaaaaybe make it require only points (no kills) so that early game it's easier to obtain (or just make it 100% free and revamp early-game weapons....)