To the team and @Sushi_Master_ and @LACoolDude WARNING: Read the warning before scrolling down, it is required so that scratch understands that this platform has older scratchers and most can handle these topics, It's the only reason why this hasn't been taken down yet. Thanks. Proposed Character 1: David Ranger Mcwork/Builder: 2 Stars STATS! Health: C+/75 Defence: B-/80 Skill Needed: 2 Stars Speed: B/8.5 (walk) Run Speed: A/9.5 (run) Efficiency/Skill in Gens: A 95% (NEW STATS?????): Stealth: C- 70% (Almost Easily Seen, makes perfect sense) Foot noises are increased. A person who is wearing a builders club hat and is a male/female (depends if you choose) If the pronouns are they/them they wont have hair. Their main purpose is a support, if they get chased then... Hopefully the team helps? Their abilities are... Blueprints: The 3 blueprints are: 1. Speed Booster: Speed Booster can boost a player’s speed by 10% and decreases the speed of killers by 5%. (Cooldown 40 sec) (Longevity: 15 sec) 2. Helping Hand: The Helping Hand gives the players nearby around 10 studs a bandage or [healing thing]. It also displays where the killer is for 15 seconds. (Cooldown 50 sec) 3. Shield: Builder constructs a shield that lasts around 12.5 seconds. The barrier can be decimated by using [insert weakness] and the barrier will slowly turn transparent after 6.9 seconds. (Cooldown 50) Passive: Work, Work, Work! Builderman has a quicker cool down for his abilities and has a 3% decrease in everyone’s cool downs. His building speed/cool down is reduced by 2%. 1. Blueprints: David/Builder changes between his blueprints which are around 3 blueprints, affecting the building structure that he will make. (Cooldown 12 sec) 2. Construction Time! Building constructs the blueprint that he switches too! With a cooldown average of (20 seconds, his shield level is decreased to 20%) Proposed Character 2: Hypnolopoho: STATS! Health: B-/80 Defence: A-/90 Skill Needed: 3 Star Speed: A-/9.0 (walk) Run Speed: A/10.5 (run) Efficiency/Skill in Gens: B- 79% (NEW STAT?????): Stealth: C+ 78% (Almost Easily Seen, makes perfect sense) Foot Noises are increased. A more psycho major kind of girl, She specializes in tormenting the killer with these 3 ABILITIES: Passive: Reflective Mind: When an enemy attempts to use a debuff or fear effect on Hypnolopoho, there is a chance the effect will be reflected back onto the attacker. This can be flavored as her mind being an impenetrable fortress. Except for some burning effects caused by LAVA and Poison which does 20% more damage. 1. I control THEE! A ticking tock/yoyo appears, there is a 60% the killer could get Hypnotized 2 40% that she could get Hypnotized 1. Hypno 1 lasts for 10 seconds. Hypno 2 lasts for 7.7 seconds. (Cooldown: 45 seconds) (Use: 3) 2. Mental Blindness: She can make a target "mentally blind" to her or her allies, effectively rendering them invisible making them have invisible 1. For (2.2 seconds) (Cooldown 20 seconds) 3. Hypnotic Healing: By placing an ally into a hypnotic trance, by doing “task” for around 10 seconds... (she will have the ailment, vulnerable 1) after completion, Hypnolopoho can help them accelerate their natural healing and recover from physical or mental ailments by 10%. +5 health each. (Cooldown 20.5 seconds) (Uses (Depends how many tasks are in the game)) 4. Unsettling Presence: Instead of being charming, Hypnolopoho's aura could create a growing sense of unease in nearby enemies. Over time, this could reduce their accuracy or defense. BONUS: If the trinket YOYO is with Hypno, then its use will +10% accuracy boost. Proposed Character 3: Shadow or NightWind. STATS! Health: B-/80 Defence: C-/70 Skill Needed: 2.5-3.5 Stars Speed: A/10.0 (walk) Run Speed: A+/11.5 (run) Efficiency/Skill in Gens: C- 70% (NEW STAT?????): Stealth: A+ 95% (Almost Barely Seen or Heard) Foot Noises are decreased. A silent shadow in the night... Who knows who he is... maybe... someone you know... 1. NINJA ATTACK! NightWind slashes in 0.01 seconds, doing around 45 damage and stunning the killer for 2.5 seconds if the status defenseless is on the killer then the killer does 60% more damage and 30% longer stun time. (Cooldown 40) (Uses 5) Att: 45 2. I shall.... DISAPPEAR! When his cloak finally regenerates (Usually takes around 50 seconds) He goes invisible, he cannot be heard nor seen... Unless you are using some SCI FI killer! (Cooldown 50) (Uses 3) Limitations: Getting around 10 studs will automatically break the cloak. 3. Nightwind's Whisper (Echolocation): By focusing, the character can gain a temporary, bat-like sonar vision in complete darkness/X-RAY, allowing them to "see" enemy positions/aura and the environment through sound echoes for 5.8 seconds. (DURING WEATHER EVENTS!) Limitation: Emitting the sound waves might alert nearby enemies if they are too close, creating a risk/reward mechanic. There is a 30% that this would happen if the killer is around 50 studs away. Credits: Me EN