[Always remember from when you're done, you post your own creation here: https://scratch.mit.edu/studios/50742990/ ] This project is a complete and ready-to-remix boss rush engine inspired by the classic danmaku genre (shmup). All the core mechanics—player movement, shooting, health, and a boss-sequencing system—have been pre-built for you to start making your own boss battles. Your mission, should you choose to accept it, is to remix this project and create your own unique bosses. How to Remix and Create Your Own Bosses: The engine is built around a Boss Template to make adding new bosses as easy as possible. Follow these steps to bring your boss ideas to life. Step 1: Go to the Boss Template sprite. Rename the new sprite to the name of your boss (e.g., "Meteora"). Switch to the Costumes tab and draw your boss! You can add multiple costumes for different phases or animations. Step 2: Program Your Boss's Attacks Your new boss sprite already has the basic code for taking damage and moving. The main thing you need to add is its unique attack patterns. Inside the Boss Template, create your attack scripts. Use the create clone of Boss Projectile to fire bullets. Rules (PLEASE OBEY, I WOULD REALLY APPRECIATE IT): 1. Do not copy or steal another user's boss 2. Don't make it broken or unbeatable 3. Don't change the main features [Aircrafts, Lucky Eggs, Powerups, Buttons, Pets], only the backdrop, health bar & thumbnail 4. Please don't spam me with requests or "advertise" in my project. Any person who breaks these rules will get their boss taken off the studio. Controls: -Use the arrow keys to move your ship. -Press the spacebar to fire. -Press F to dash. -Press D to launch missiles. -Press S to release an energy sphere Health: You start with full health. Getting hit by a boss or its projectiles will decrease your health. If your health reaches zero, the game is over. Bosses: As you deal damage, the boss will transition to new, more difficult attack patterns. Winning: The game is won only after you defeat every boss in the sequence. Credits: Engine Created and Programmed By [isahadcoolmathgames] Engine Inspired By: Jandel's "Grow a Garden": For the core style of "RETROSLOP"! Jacob the Orange Yoshi's "Scratch Fusion": For the core idea of a community boss engine. Weapons Inspired By: Energy Sphere: "Violent Soldier" - PC Engine Dash: "Scratch Fusion" - Jacob the Orange Yoshi Missiles: some random mario parody animation - Youtube Your Boss and Content By: - MEGA Waddle Dee for Waddle Dee sprites for Kirby sprite Art and Music Music: [Pixabay, Wiz N' Liz, Sonic CD [always remember to changes these when changing music]] Art Assets: [sprites and background made by isahadcoolmathgames]