The experience is far better on turbowarp: turbowarp.org/1237224066 WASD - move Arrows - look Move the mouse to the top of the screen to access the settings. This time I wanted to experiment with the new saving/loading functionality of the raycaster. I consider this hotel to be a pretty good implementation of these tools. You can enter a room by approaching a door. Have fun wandering the hotel! Credits go to: @griffpatch - Image scanning, texture rendering code, sprite projection algorithm Lode Vandevenne - Tutorial for the DDA raycasting algorithm (Code for rendering, check out his tutorial here: https://lodev.org/cgtutor/raycasting.html )