WARNING: this experience is for more mature audiences because it contains guns, that's all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ double-click the flag so the game works press space to use the g*n press arrows to move (if you want wasd play the remix from @hulkake and make sure to follow him): down = crouch (when crouching enemies can't spot you) left and right = move left and right down + left/right = crouchwalk also while crouchwalking spam the down button to crouchrun(when crouchrunning enemies can spot you) b = switch weapons m or n (when switched to blasters) = shoot blasters up arrow = finishers / go through doors wait, did you actually read them?
got this idea from a game called sticknodes, an animation game Hey! if u think this project is good then show it to this group so it can probably get a feature! https://scratch.mit.edu/studios/28715018/comments (note: if anyone can count how many blocks there are I would appreciate it cause I'm too lazy to count 'em all myself) this is a work in progress expect bugs. lore: you are a wanted criminal who uses weapons from his mind and was going to be executed but instead they cut of your arms so now you have to escape the prison. UPD: update 1, December 19th: if you shoot both lasers from your blasters it creates a bigger blaster (gonna add damage soon), animated the cop a little bit more. update 2, December 20th: when you shoot the cop with your g*n he gets "knocked down" (will add finishers soon), recoded bullet shooting. added snow. update 3, December 21st: the enemy gets back up after shooting him (will animate him better when he gets back up), added a finisher to the game press up arrow to use. update 4, December 25th: Merry Christmas everyone! Added second room (thanks to my brother for giving me the idea to), Fixed some bugs, more will be added to the room. update 5, December 26th: fixed bug to where it switches you between the rooms too fast, added score (or coins and max is 99), guard has a 1 in 3 (I think) chance to get back up after being finished. update 6, December 31st: Happy new year! (almost) added zoomed in animation to finisher and removed snow. update 7, January 1st: it's now 2026! finisher and enemy getting up animation is better. update 8, January 2nd: fixed the glitch to where the enemy keeps teleporting after being found, added smoke after using finisher and started working on the "BA(M)ZOOKA". update 9, January 3rd: enemy disintegrates when you use both lasers on him and he doesn't come back, added sounds to the gun. update 10, January 4th: added new finisher (there is a 50/50 chance to get either finisher), recoded score (max-100000? no one is jobless enough to get this score), when done with finisher a point goes up to it. update 11, January 5th: backflash music fades out now, started working on the shop. ^ BIG difference v update 12, January 24th???: sorry for the one-million-year wait but the update is that I have added an animation for the shop, and sorry guys it's because of school. ^ HUGE difference v update 13, MARCH 29th??????: sorry for the two-billion year wait but here is what i added: if you shoot both gauntlet lasers at the same time it doesn't combine you have to press k to combine them now, the shop also works now but you can't buy anything yet, and working on the "BA(m)ZOOKA" update 14, April 4th: added 3rd floor and made a bit more smoother animation for the cop to get up and to get to the third floor walk to the right of the screen at the 2nd floor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I know you didn't read all of this